Background: The assessment of postural control in children is crucial, due to its central role in their overall development. However, a tool that objectively quantifies the difference in postural control between typical and atypical developing children is lacking. In this study, we introduce a new technology (Virtual Reality Rehabilitation System, VRRS) for assessing children's postural control. Research question: Is this new assessment tool capable to highlight the differences between typical development (TD) and atypical development, (children with Developmental Coordination Disorder (DCD) and Cerebral Palsy (CP))? Methods: 30 TD children, 20 children with DCD and 27 with CP (mean ages: 6.29 ± 2.74; 9.11 ± 2.65; 10.07 ± 3.89 years) were t...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Contains fulltext : 157727.pdf (publisher's version ) (Closed access)This paper ex...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
Background: The assessment of postural control in children is crucial, due to its central role in th...
Background: Developmental Coordination Disorder (DCD) causes difficulties in postural control which ...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
The aim of the study was to investigate the effect of virtual reality in rehabilitation for children...
Aims: To determine the effects of a 5-day virtual reality (VR)-based intervention on anticipatory an...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
The aim of this research is to investigate the usability and potential effect of Wii Fit games as po...
Background: Postural control deficits are one of the most common impairments treated in pediatric ph...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on b...
This study examined the effect of an intensive virtual reality (VR) intervention on balance and func...
The objective of this study was to investigate the development of visually driven postural regulatio...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Contains fulltext : 157727.pdf (publisher's version ) (Closed access)This paper ex...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...
Background: The assessment of postural control in children is crucial, due to its central role in th...
Background: Developmental Coordination Disorder (DCD) causes difficulties in postural control which ...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
The aim of the study was to investigate the effect of virtual reality in rehabilitation for children...
Aims: To determine the effects of a 5-day virtual reality (VR)-based intervention on anticipatory an...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
The aim of this research is to investigate the usability and potential effect of Wii Fit games as po...
Background: Postural control deficits are one of the most common impairments treated in pediatric ph...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on b...
This study examined the effect of an intensive virtual reality (VR) intervention on balance and func...
The objective of this study was to investigate the development of visually driven postural regulatio...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Contains fulltext : 157727.pdf (publisher's version ) (Closed access)This paper ex...
AbstractOBJECTIVETo verify the effect of an intervention protocol using virtual reality (VR) on the ...