This article reports on a trace-based assessment of approaches to learning used by middle school aged children who interacted with NASA Mars Mission science, technology, engineering and mathematics (STEM) games in Whyville, an online game environment with 8 million registered young learners. The learning objectives of two games included awareness and knowledge of NASA missions, developing knowledge and skills of measurement and scaling, applying measurement for planetary comparisons in the solar system. Trace data from 1361 interactions were analysed with nonparametric multidimensional scaling methods, which permitted visual examination and statistical validation, and provided an example and proof of concept for the multidimensional scalin...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
In the UK, as many as 20% of children in primary schools are more than two years behind their peers ...
© 2008-2011 IEEE. Learning games have great potential to become an integral part of new classrooms o...
In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, prob...
This paper describes how a data-driven design analysis was applied to the iterative development of a...
The rise of digital game and simulation-based learning applications has led to new approaches in edu...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there ...
There is increasing evidence that mathematics video games can play a large role in mathematics educa...
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The ai...
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The ai...
Numerical magnitude processing has been shown to play a crucial role in the development of mathemati...
This paper describes a psychometrically-based approach to the measurement of collaborative problem s...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
In the UK, as many as 20% of children in primary schools are more than two years behind their peers ...
© 2008-2011 IEEE. Learning games have great potential to become an integral part of new classrooms o...
In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, prob...
This paper describes how a data-driven design analysis was applied to the iterative development of a...
The rise of digital game and simulation-based learning applications has led to new approaches in edu...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Thesis (Ph.D.)--University of Washington, 2016-03As science becomes increasingly data-driven, there ...
There is increasing evidence that mathematics video games can play a large role in mathematics educa...
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The ai...
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The ai...
Numerical magnitude processing has been shown to play a crucial role in the development of mathemati...
This paper describes a psychometrically-based approach to the measurement of collaborative problem s...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
In the UK, as many as 20% of children in primary schools are more than two years behind their peers ...