The current global health emergency has posed the need to reflect upon how to guarantee high standard of quality in 100% virtual exhibition. In this case study, we present one of the possible solutions to design a VR museum exhibition for educational purposes. The Centre for Museum Studies designed “The E-Trouria App”, a VR exhibition which is aimed at providing participants with personalised learning path based on an Etruscan museum collection in Rome. The App was designed by combining different pedagogical methods such as Digital Storytelling and Reflective Questioning. The goals of the research were to understand visitors' evaluation of their experience. 20 postgraduate students (F = 17; M = 3; Average age = 36 years) in Museum Education...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
Virtual museums are an important medium for the preservation and dissemination of tangible and intan...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
In 2005, an exhibit on virtual and Roman archaeology was organized in Rome in the Trajan's Market Mu...
Between the 15th of September 2005 and the 15th of November 2005, an exhibit on virtual and Roman ar...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
The paper presents a survey on the user experience related to the Virtual Museum of the Tiber Valley...
It is a fact that museum needs are changing, and the arrangement of visitor experiences in both phys...
University museums are powerful resource centres in higher education. In this context, the adoption ...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
Virtual museums are an important medium for the preservation and dissemination of tangible and intan...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
In 2005, an exhibit on virtual and Roman archaeology was organized in Rome in the Trajan's Market Mu...
Between the 15th of September 2005 and the 15th of November 2005, an exhibit on virtual and Roman ar...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
The paper presents a survey on the user experience related to the Virtual Museum of the Tiber Valley...
It is a fact that museum needs are changing, and the arrangement of visitor experiences in both phys...
University museums are powerful resource centres in higher education. In this context, the adoption ...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
November 2011 saw the opening of the exhibition "Archeovirtual" organized by CNR ITABC - Virtual Her...
Virtual museums are an important medium for the preservation and dissemination of tangible and intan...
This paper presents a combined subjective and objective evaluation of an application mixing interact...