This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Sp...
Localisation is the process of taking a product and adapting it to fit the culture in question. This...
The current heyday of the mass consumption and global circulation of video games, along with its unq...
Localization is the process of making something more local in character, with the goal being to recr...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
none1noThis paper will focus on the translation of video games, a topic which is now emerging as a s...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This paper aims to highlight the challenges of media mix (Steinberg, 2012) in the field of video gam...
Master of ArtsDepartment of Modern LanguagesMelinda CroMany recent video games feature complex narra...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
From the perspective of Game Localisation (O'Hagan and Mangiron 2013, Bernal-Merino 2015), this pape...
Localisation is the process of taking a product and adapting it to fit the culture in question. This...
The current heyday of the mass consumption and global circulation of video games, along with its unq...
Localization is the process of making something more local in character, with the goal being to recr...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
none1noThis paper will focus on the translation of video games, a topic which is now emerging as a s...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This paper aims to highlight the challenges of media mix (Steinberg, 2012) in the field of video gam...
Master of ArtsDepartment of Modern LanguagesMelinda CroMany recent video games feature complex narra...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
From the perspective of Game Localisation (O'Hagan and Mangiron 2013, Bernal-Merino 2015), this pape...
Localisation is the process of taking a product and adapting it to fit the culture in question. This...
The current heyday of the mass consumption and global circulation of video games, along with its unq...
Localization is the process of making something more local in character, with the goal being to recr...