We present two results on slime mold computations. In wet-lab experiments by Nakagaki et al. (2000) [1] the slime mold Physarum polycephalum demonstrated its ability to solve shortest path problems. Biologists proposed a mathematical model, a system of differential equations, for the slime's adaption process (Tero et al., 2007) [3]. It was shown that the process convergences to the shortest path (Bonifaci et al., 2012) [5] for all graphs. We show that the dynamics actually converges for a much wider class of problems, namely undirected linear programs with a non-negative cost vector. Combinatorial optimization researchers took the dynamics describing slime behavior as an inspiration for an optimization method and showed that its discretizat...
In this work we propose an extension to the continuous setting of a model describing the dynamics of...
Scope and Method of Study:This work provides a discussion of the lifecycle of the cellular slime mol...
© 2015 Taylor & Francis. Path planning is a classic problem in computer science and robotics which...
We present two results on slime mold computations. In wet-lab experiments by Nakagaki et al. (2000) ...
In this paper, we present two results on slime mold computations. The first one treats a biologicall...
Physarum Polycephalum is a slime mold that apparently is able to solve shortest path problems. A mat...
Physarum polycephalum is a slime mold that is apparently able to solve shortest path problems. A mat...
Physarum Polycephalum is a slime mold that is apparently able to solve shortest path problems. A mat...
Physarum is a slime mold. It was observed over the past 10 years that the mold is able to solve shor...
Shortest path is among classical problems of computer science. The problems are solved by hundreds o...
We consider a system of nonlinear ordinary differential equations for the solution of linear program...
We consider a system of nonlinear ordinary differential equations for the solution of linear program...
The purpose of this note is to give a short proof that a standard model for the Physarum polycephalu...
In wet-lab experiments, the slime mold Physarum polycephalum has demonstrated its ability to solve s...
In wet-lab experiments, the slime mold Physarum polycephalum has demonstrated its ability to tackle ...
In this work we propose an extension to the continuous setting of a model describing the dynamics of...
Scope and Method of Study:This work provides a discussion of the lifecycle of the cellular slime mol...
© 2015 Taylor & Francis. Path planning is a classic problem in computer science and robotics which...
We present two results on slime mold computations. In wet-lab experiments by Nakagaki et al. (2000) ...
In this paper, we present two results on slime mold computations. The first one treats a biologicall...
Physarum Polycephalum is a slime mold that apparently is able to solve shortest path problems. A mat...
Physarum polycephalum is a slime mold that is apparently able to solve shortest path problems. A mat...
Physarum Polycephalum is a slime mold that is apparently able to solve shortest path problems. A mat...
Physarum is a slime mold. It was observed over the past 10 years that the mold is able to solve shor...
Shortest path is among classical problems of computer science. The problems are solved by hundreds o...
We consider a system of nonlinear ordinary differential equations for the solution of linear program...
We consider a system of nonlinear ordinary differential equations for the solution of linear program...
The purpose of this note is to give a short proof that a standard model for the Physarum polycephalu...
In wet-lab experiments, the slime mold Physarum polycephalum has demonstrated its ability to solve s...
In wet-lab experiments, the slime mold Physarum polycephalum has demonstrated its ability to tackle ...
In this work we propose an extension to the continuous setting of a model describing the dynamics of...
Scope and Method of Study:This work provides a discussion of the lifecycle of the cellular slime mol...
© 2015 Taylor & Francis. Path planning is a classic problem in computer science and robotics which...