Over the years, we have undertaken research projects in the field of cultural heritage perception, trying to analyze the response of the human cognitive system when immersed in Virtual Reality, Augmented Reality or other multimedia supports. Ourgoal has beento study how to improve design exhibition, utilizing these technologies in museums and cultural heritage sites and to study alternative ways to promote human development through a deeper contact with art
This paper presents a case study of an Augmented and Virtual Reality application implemented in the ...
Can Participatory Design (PD) assist and inform the conceptual modeling of Augmented Reality (AR) ap...
Context is crucial for understanding meanings and values of heritage. Several heritage artifacts fro...
Over the years, we have undertaken research projects in the field of cultural heritage perception, t...
This contribution addresses the opportunities that technological innovations of-fer to expand access...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
In recent decades, a growing number of museums have adopted digital media, both as an enhancement of...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
For many centuries, people have used arts to express their concern in regard to oppression, injustic...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
This paper presents a case study of an Augmented and Virtual Reality application implemented in the ...
Can Participatory Design (PD) assist and inform the conceptual modeling of Augmented Reality (AR) ap...
Context is crucial for understanding meanings and values of heritage. Several heritage artifacts fro...
Over the years, we have undertaken research projects in the field of cultural heritage perception, t...
This contribution addresses the opportunities that technological innovations of-fer to expand access...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
In recent decades, a growing number of museums have adopted digital media, both as an enhancement of...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
For many centuries, people have used arts to express their concern in regard to oppression, injustic...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
This paper presents a case study of an Augmented and Virtual Reality application implemented in the ...
Can Participatory Design (PD) assist and inform the conceptual modeling of Augmented Reality (AR) ap...
Context is crucial for understanding meanings and values of heritage. Several heritage artifacts fro...