This paper presents a generative architecture for general-purpose room layouts that can be treated as geometric definitions of dungeons, mansions, shooter levels and more. The motivation behind this work is to provide a design tool for virtual environments that combines aspects of controllability, expressivity and generality. Towards that end, a two-tier level representation is realized, with a graph-based design specification constraining and guiding the generated geometries, facilitated by constrained evolutionary search. Expressivity is secured through quality-diversity search which can provide the designer with a broad variety of level layouts to choose from. Finally, the generator is general-purpose as it can produce layouts...
Abstract—This paper proposes an automatic way of evolving level generators for arbitrary 2D games, w...
This dissertation is a prototype development project to design and implement a Desktop VR (Virtual R...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This paper presents a generative architecture for general-purpose room layouts that can be treated a...
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the ...
Abstract: Procedural Content Generation (PCG) can be a useful tool for aiding creativity in the pro...
© 2019 IEEE. In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that ...
We aim to improve on the design of procedurally generated game levels. We propose a method which emp...
Computational design is one of the most common tasks of immersive computer graphics projects, such a...
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. Thi...
This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle ga...
This paper describes a search-based generative method which creates game levels by evolving the int...
Abstract. This paper presents a generative system for the automatic creation of video game levels. O...
This paper presents the design and implementation of a Desktop VR (Virtual Reality) framework for ge...
This paper presents the design and implementation of a Desktop VR (Virtual Reality) framework for ge...
Abstract—This paper proposes an automatic way of evolving level generators for arbitrary 2D games, w...
This dissertation is a prototype development project to design and implement a Desktop VR (Virtual R...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This paper presents a generative architecture for general-purpose room layouts that can be treated a...
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the ...
Abstract: Procedural Content Generation (PCG) can be a useful tool for aiding creativity in the pro...
© 2019 IEEE. In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that ...
We aim to improve on the design of procedurally generated game levels. We propose a method which emp...
Computational design is one of the most common tasks of immersive computer graphics projects, such a...
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. Thi...
This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle ga...
This paper describes a search-based generative method which creates game levels by evolving the int...
Abstract. This paper presents a generative system for the automatic creation of video game levels. O...
This paper presents the design and implementation of a Desktop VR (Virtual Reality) framework for ge...
This paper presents the design and implementation of a Desktop VR (Virtual Reality) framework for ge...
Abstract—This paper proposes an automatic way of evolving level generators for arbitrary 2D games, w...
This dissertation is a prototype development project to design and implement a Desktop VR (Virtual R...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...