Game reviews have constituted a unique means of interaction between players and companies for many years. The dynamics appearing through online publishing have significantly grown the number of comments per game, giving rise to very interesting communities. The growth has, in turn, led to a difficulty in dealing with the volume and varying quality of the comments as a source of information. This work studies whether and how game reviews can be summarized, based on the notions pre-existing in aspect-based summarization and sentiment analysis. The work provides suggested pipeline of analysis, also offering preliminary findings on whether aspects detected in a set of comments can be consistently evaluated by human users.peer-...
This bachelor's thesis delves into aspect-based sentiment analysis (ABSA) and the creation of a syst...
The abundance of opinions on the web has kindled the study of opinion summarization over the last fe...
Modern entertainment can already be achieved very easily, one example is a game that can be purchase...
This paper presents a method for gathering and evaluating user attitudes towards previously released...
In this paper, we report on three projects in which we are applying natural language processing tech...
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent ...
The purpose of this study is to evaluate the current critical climate in popular online video game r...
Playability is a key concept in game studies defining the overall quality of video games. Although i...
With the rapid development of game industry, games take an increasing important role of entertainmen...
Game reviews play an important role in both the culture and business of games – the words of a revie...
Dissertation presented as partial requirement for obtaining the Master’s degree in Information Mana...
Opinion mining and sentiment analysis are important research areas of Natural Language Processing (...
The subject of this thesis is to analyze and compare professional reviews and user comments on the a...
The video game market is one of the most important in the entertainment industry and is intrinsicall...
Online reviewing has become a key resource to help users decide what to buy and watch or places to g...
This bachelor's thesis delves into aspect-based sentiment analysis (ABSA) and the creation of a syst...
The abundance of opinions on the web has kindled the study of opinion summarization over the last fe...
Modern entertainment can already be achieved very easily, one example is a game that can be purchase...
This paper presents a method for gathering and evaluating user attitudes towards previously released...
In this paper, we report on three projects in which we are applying natural language processing tech...
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent ...
The purpose of this study is to evaluate the current critical climate in popular online video game r...
Playability is a key concept in game studies defining the overall quality of video games. Although i...
With the rapid development of game industry, games take an increasing important role of entertainmen...
Game reviews play an important role in both the culture and business of games – the words of a revie...
Dissertation presented as partial requirement for obtaining the Master’s degree in Information Mana...
Opinion mining and sentiment analysis are important research areas of Natural Language Processing (...
The subject of this thesis is to analyze and compare professional reviews and user comments on the a...
The video game market is one of the most important in the entertainment industry and is intrinsicall...
Online reviewing has become a key resource to help users decide what to buy and watch or places to g...
This bachelor's thesis delves into aspect-based sentiment analysis (ABSA) and the creation of a syst...
The abundance of opinions on the web has kindled the study of opinion summarization over the last fe...
Modern entertainment can already be achieved very easily, one example is a game that can be purchase...