An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness. Literature is suggesting that cybersickness and the sense of “presence” in VR are two inversely related factors. This thesis has investigated this relationship by developing a VR environment in three versions, designed to induce different amounts of presence in users. These three versions have been tested by users in an experiment and evaluated through the Simulator Sickness Questionnaire (SSQ) and the Igroup Presence Questionnaire (IPQ).
The primary objective of this concise collection is to explore the sense of presence that participan...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (...
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
Following the advances in modern head-mounted displays, research exploring the human experience of v...
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will b...
Sense-of-presence (SOP) is an important aspect in our perception of a physical environment and has b...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
Virtual reality has been gaining attention due to its capacity to immerse users into virtual environ...
The primary objective of this concise collection is to explore the sense of presence that participan...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (...
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
Following the advances in modern head-mounted displays, research exploring the human experience of v...
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will b...
Sense-of-presence (SOP) is an important aspect in our perception of a physical environment and has b...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
Virtual reality has been gaining attention due to its capacity to immerse users into virtual environ...
The primary objective of this concise collection is to explore the sense of presence that participan...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (...