Monomorphization and dynamic dispatch are two common techniques for implementing polymorphism in statically typed programming languages. Function templates in C++ use the former technique to enable algorithms written as generic functions to be efficiently reused with multiple different data types by producing a separate function instantiation for each invocation that uses a unique permutation of argument types. This avoids the overhead of indirection associated with dynamic dispatch and allows the generated code of each instantiation to be optimized by the compiler for its specific concrete types, which typically yields great improvements in runtime performance over any dynamic approach. The disadvantage of this implementation, compared to ...