In the last few years there has been increased interest in Virtual Reality technology application in the professional context. The technology is used in industry for training. There are several reported successful pilot applications in the industrial training of assembly of physical parts. However, our understanding of how interaction techniques affect performance on these tasks is still limited. In this research, we study the usability of three common hand-based interaction methods: controllers, camera-based hand tracking, and dataglove interaction in the virtual assembly of physical parts. We investigate how performance on the task is affected by the interaction method. We measure the usability, task time, task accuracy, and interaction e...
Recent technological advancements in robotic systems have led to increasing exposure of humans to th...
Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during t...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
This paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks...
Virtual reality allows users to interact with objects in a virtual environment in a way like real li...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and th...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
International audienceIn ergonomics, digital mock-ups of workstation design in virtual reality envir...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for ...
Desktop Virtual Reality (VR) is a simple and affordable way to implement VR technology into an organ...
This paper reports on the investigation of the differential levels of effectiveness of various inter...
Recent technological advancements in robotic systems have led to increasing exposure of humans to th...
Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during t...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
This paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks...
Virtual reality allows users to interact with objects in a virtual environment in a way like real li...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and th...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
International audienceIn ergonomics, digital mock-ups of workstation design in virtual reality envir...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for ...
Desktop Virtual Reality (VR) is a simple and affordable way to implement VR technology into an organ...
This paper reports on the investigation of the differential levels of effectiveness of various inter...
Recent technological advancements in robotic systems have led to increasing exposure of humans to th...
Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during t...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...