Learning process among medical students have developed along with technological advances so that it can be useful for users. One of the breakthroughs in the world of medical education is the development of serious games using multimedia technology that are relatively small in size so that they can be accessed using computers or devices named Pharmacology on the Go (PHAGO). The implementation stage was done by testing prototype game on 88 users since October 20, 2021. Evaluation was done by using a feedback questionnaire for PHAGO users, shows 79 (89.8%) users who agree and strongly agree that the PHAGO application helps users understand the use of Pharmacology for clinical application. The results of the Wilcoxon test in evaluating the incr...
Understanding and trouble-shooting microscopic processes involved in laboratory tests are often chal...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
The literature reports difficulties from the students in learning Biochemistry due to the high densi...
Learning process among medical students have developed along with technological advances so that it ...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
Gamification is the use of game mechanics to promote engagement and enjoyment in a variety of tasks ...
Mobile applications represent useful instruments to convey information and engage the users even dur...
Practice-based training in education is important, expensive, and resource-demanding. Digital games ...
Interactive learning is widely used in more than 115 countries around the world. It has already gain...
Simulations, serious games, and virtual reality (SSG) applications represent promising support for a...
Background: Educational games have been shown to be an effective learning tool in medical and nursin...
International audienceIntroduction - Measures for controlling antimicrobial resistance are urgently ...
International audienceIntroduction: Measures for controlling antimicrobial resistance are urgently r...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Cytologists at Massachusetts General Hospital want to improve training of both medical students at H...
Understanding and trouble-shooting microscopic processes involved in laboratory tests are often chal...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
The literature reports difficulties from the students in learning Biochemistry due to the high densi...
Learning process among medical students have developed along with technological advances so that it ...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
Gamification is the use of game mechanics to promote engagement and enjoyment in a variety of tasks ...
Mobile applications represent useful instruments to convey information and engage the users even dur...
Practice-based training in education is important, expensive, and resource-demanding. Digital games ...
Interactive learning is widely used in more than 115 countries around the world. It has already gain...
Simulations, serious games, and virtual reality (SSG) applications represent promising support for a...
Background: Educational games have been shown to be an effective learning tool in medical and nursin...
International audienceIntroduction - Measures for controlling antimicrobial resistance are urgently ...
International audienceIntroduction: Measures for controlling antimicrobial resistance are urgently r...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Cytologists at Massachusetts General Hospital want to improve training of both medical students at H...
Understanding and trouble-shooting microscopic processes involved in laboratory tests are often chal...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
The literature reports difficulties from the students in learning Biochemistry due to the high densi...