Blocks-based environments have been used to promote computational thinking (CT) and programming learning mostly in elementary and middle schools. In many countries, like Brazil and Portugal, isolated initiatives have been launched to promote CT learning, but until now there is no evidence of a widespread use of this type of environments. Consequently, it is not common that students that reach higher education nowadays are familiar with CT and programming. This paper presents the development of a serious game to support the learning of basic computer programming. It is a blocks-based environment including also resources that allow the teacher to follow the student’s progress and customize in-game tasks. Four cycles of experiments were ...
Ongoing research is being conducted on appropriate course design, practices and teacher intervention...
Owing to their easy engagement and motivational nature, games predominantly in young age groups, hav...
Report published in the Proceedings of the National Conference on "Education and Research in the Inf...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
Abstract—Computer science is expanding into K12 education and numerous educational games and systems...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
This paper outlines how an educational game can be used to support the learning of programming withi...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
In this paper, we discuss the problems students face when learning computer programming and describe...
This paper outlines how an educational game can be used to support the learning of programming withi...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
International audienceThere are many learning games related to the theme of programming and computat...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
AbstractA number of researchers have documented several difficulties faced by learners of basic prog...
Ongoing research is being conducted on appropriate course design, practices and teacher intervention...
Owing to their easy engagement and motivational nature, games predominantly in young age groups, hav...
Report published in the Proceedings of the National Conference on "Education and Research in the Inf...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
Abstract—Computer science is expanding into K12 education and numerous educational games and systems...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
This paper outlines how an educational game can be used to support the learning of programming withi...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
In this paper, we discuss the problems students face when learning computer programming and describe...
This paper outlines how an educational game can be used to support the learning of programming withi...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
International audienceThere are many learning games related to the theme of programming and computat...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
AbstractA number of researchers have documented several difficulties faced by learners of basic prog...
Ongoing research is being conducted on appropriate course design, practices and teacher intervention...
Owing to their easy engagement and motivational nature, games predominantly in young age groups, hav...
Report published in the Proceedings of the National Conference on "Education and Research in the Inf...