peer reviewedReconstructing 3D human body shapes from 3D partial textured scans remains a fundamental task for many computer vision and graphics applications – e.g., body animation, and virtual dressing. We propose a new neural network architecture for 3D body shape and highresolution texture completion – TSCom-Net – that can reconstruct the full geometry from mid-level to high-level partial input scans. We decompose the overall reconstruction task into two stages – first, a joint implicit learning network (SCom-Net and TCom-Net) that takes a voxelized scan and its occupancy grid as input to reconstruct the full body shape and predict vertex textures. Second, a high-resolution texture completion network, that utilizes the predicted coarse v...
This paper proposes a novel deep learning framework to generate omnidirectional 3D point clouds of h...
International audienceHuman shape estimation is an important task for video editing , animation and ...
Human figures frequently occur on pictorial maps besides other illustrative entities. In this work, ...
peer reviewedReconstructing 3D human body shapes from 3D partial textured scans remains a fundamenta...
We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D s...
3D textured shape recovery from partial scans is crucial for many real-world applications. Existing ...
Various practical applications in computer vision are related to the human body. These involve repre...
The paper presents a novel solution to the issue of incomplete regions in 3D meshes obtained through...
In recent years, with the improvement of artificial intelligence technology, it has become possible ...
Dense correspondence between humans carries powerful semantic information that can be utilized to so...
The task of reconstructing detailed 3D human body models from images is interesting but challenging ...
The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020, is the first edition of a c...
We present a simple yet effective method to infer detailed full human body shape from only a single ...
We present ANISE, a method that reconstructs a 3D shape from partial observations (images or sparse ...
Geometry processing is an established field in computer graphics, covering a variety of topics that ...
This paper proposes a novel deep learning framework to generate omnidirectional 3D point clouds of h...
International audienceHuman shape estimation is an important task for video editing , animation and ...
Human figures frequently occur on pictorial maps besides other illustrative entities. In this work, ...
peer reviewedReconstructing 3D human body shapes from 3D partial textured scans remains a fundamenta...
We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D s...
3D textured shape recovery from partial scans is crucial for many real-world applications. Existing ...
Various practical applications in computer vision are related to the human body. These involve repre...
The paper presents a novel solution to the issue of incomplete regions in 3D meshes obtained through...
In recent years, with the improvement of artificial intelligence technology, it has become possible ...
Dense correspondence between humans carries powerful semantic information that can be utilized to so...
The task of reconstructing detailed 3D human body models from images is interesting but challenging ...
The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020, is the first edition of a c...
We present a simple yet effective method to infer detailed full human body shape from only a single ...
We present ANISE, a method that reconstructs a 3D shape from partial observations (images or sparse ...
Geometry processing is an established field in computer graphics, covering a variety of topics that ...
This paper proposes a novel deep learning framework to generate omnidirectional 3D point clouds of h...
International audienceHuman shape estimation is an important task for video editing , animation and ...
Human figures frequently occur on pictorial maps besides other illustrative entities. In this work, ...