The study is devoted to the philosophical consideration of specific features of communication and education through the use of video games. The papose of the research was to consider the specific features of communication in the process of interaction within video games, to reveal their educational potential and the difference in their use for educational purposes. The analysis of videogame definitions has allowed focusing on their specific features, namely: interactive, rule-based nature and the need of the specific hardware. As a result, the possible types of dialogue within video games have been considered and, on their basis, the main types of interaction have been formulated for analyzing their use in education: interaction with no act...
The reflections contained in this research work deal with the educational challenge launched by Neur...
A videogame is a cultural device with its own socializing functions, as stated by most of the media....
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Video games are the focus of a controversial pedagogical debate. Generally we can divide the partici...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In this essay, I will conceptualize the entire set of topics according to the video games and its us...
Processes of gamification of society have been researching by many scientists. The phenomenon of gam...
Video games have become the most popular leisure activity among children and adolescents. The increa...
Ludological Communication of Social Reality is about researching video games from a communicational ...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
Playing games becomes more and more popular among young generations. Potential noxiousness of these ...
The reflections contained in this research work deal with the educational challenge launched by Neur...
A videogame is a cultural device with its own socializing functions, as stated by most of the media....
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Video games are the focus of a controversial pedagogical debate. Generally we can divide the partici...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In this essay, I will conceptualize the entire set of topics according to the video games and its us...
Processes of gamification of society have been researching by many scientists. The phenomenon of gam...
Video games have become the most popular leisure activity among children and adolescents. The increa...
Ludological Communication of Social Reality is about researching video games from a communicational ...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
Playing games becomes more and more popular among young generations. Potential noxiousness of these ...
The reflections contained in this research work deal with the educational challenge launched by Neur...
A videogame is a cultural device with its own socializing functions, as stated by most of the media....
The institutional knowledge is often distracted by itself and unable to understand what happens in t...