Virtural Reality (VR) has experienced a substantial growth in popularity, due to recent advancements in consumer head-mounted displays (HMDs) and associated computing hardware technologies. In VR, the requirements of much higher resolution and smooth viewing experiences under rapid and often real-time changes in viewing direction, leads to significant challenges in compression and communication. To reduce the stresses of very high bandwidth consumption, the concept of foveated video compression is being accorded renewed interest. By exploiting the space-variant property of retinal visual acuity, foveation has the potential to substantially reduce video resolution in the visual periphery, with hardly noticeable perceptual quality degradation...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Funding Information: We would like to thank Enrico Masala for valuable insights into video compressi...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Virtural Reality (VR) has experienced a substantial growth in popularity, due to recent advancements...
Previous blind or No Reference (NR) video quality assessment (VQA) models largely rely on features d...
Virtual Reality (VR) and its applications have attracted significant and increasing attention. Howev...
Video dimensions are continuously increasing to provide more realistic and immersive experiences to ...
The foveated video compression techniques were developed to deliver high-quality video at lower bitr...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of...
A key factor in designing 3D systems is to understand how different visual cues and distortions affe...
We designed independent perceptual video compression that can work with all the available video codi...
Contrast sensitivity of the human visual system to visual stimuli can be significantly affected by s...
Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds ha...
The quality assessment of impaired stereoscopic video is a key element in designing and deploying ad...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Funding Information: We would like to thank Enrico Masala for valuable insights into video compressi...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Virtural Reality (VR) has experienced a substantial growth in popularity, due to recent advancements...
Previous blind or No Reference (NR) video quality assessment (VQA) models largely rely on features d...
Virtual Reality (VR) and its applications have attracted significant and increasing attention. Howev...
Video dimensions are continuously increasing to provide more realistic and immersive experiences to ...
The foveated video compression techniques were developed to deliver high-quality video at lower bitr...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of...
A key factor in designing 3D systems is to understand how different visual cues and distortions affe...
We designed independent perceptual video compression that can work with all the available video codi...
Contrast sensitivity of the human visual system to visual stimuli can be significantly affected by s...
Fuelled by the increase in popularity of virtual and augmented reality applications, point clouds ha...
The quality assessment of impaired stereoscopic video is a key element in designing and deploying ad...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Funding Information: We would like to thank Enrico Masala for valuable insights into video compressi...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...