Abstract A key affordance of virtual reality is the capability of immersive VR to prompt spatial presence resulting from the stereoscopic lenses in the head-mounted display (HMD). We investigated the effect of a stereoscopic view of a game, Cellverse, on users’ perceived spatial presence, knowledge of cells, and learning in three levels of spatial knowledge: route, landmark, and survey knowledge. Fifty-one participants played the game using the same game controllers but with different views; 28 had a stereoscopic view (HMD), and 23 had a non-stereoscopic view (computer monitor). Participants explored a diseased cell for clues to diagnose the disease type and recommend a therapy. We gathered surveys, drawings, and spatial ta...
Abstract Recent technological advances have made Virtual Reality (VR) attractive in both research an...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
Research suggests that high-resolution, stereoscopic 3D graphics lead to the experiencing of spatial...
Researchers studying environmental perception and cognition in general, and human spatial ability in...
This study aims to investigate the effects of virtual reality (VR)-based learning environment on lea...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic ...
This study set out to determine if video games had an impact on visual spatial reasoning. This study...
No research has systematically reviewed the role of spatial ability in virtual reality (VR) learning...
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-...
It is unclear what impact presence has on a virtual environment's (VE) ability to enhance learning a...
Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in ambl...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Abstract Recent technological advances have made Virtual Reality (VR) attractive in both research an...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
Research suggests that high-resolution, stereoscopic 3D graphics lead to the experiencing of spatial...
Researchers studying environmental perception and cognition in general, and human spatial ability in...
This study aims to investigate the effects of virtual reality (VR)-based learning environment on lea...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic ...
This study set out to determine if video games had an impact on visual spatial reasoning. This study...
No research has systematically reviewed the role of spatial ability in virtual reality (VR) learning...
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-...
It is unclear what impact presence has on a virtual environment's (VE) ability to enhance learning a...
Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in ambl...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Abstract Recent technological advances have made Virtual Reality (VR) attractive in both research an...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...