Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired afte...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Despite an increasing academic attention towards both gamification and competencies-based education,...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification allows for the implementation of experiences that simulate the design of (video) games,...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
[eng] During the last decade, with the implementation of new technologies, learning systems have ch...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Although there is ample evidence that gamification can engage students in learning, it is less used ...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
This work has been carried out as a new line of research that belongs to the education field. The ai...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Despite an increasing academic attention towards both gamification and competencies-based education,...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification allows for the implementation of experiences that simulate the design of (video) games,...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
[eng] During the last decade, with the implementation of new technologies, learning systems have ch...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Although there is ample evidence that gamification can engage students in learning, it is less used ...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
This work has been carried out as a new line of research that belongs to the education field. The ai...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Despite an increasing academic attention towards both gamification and competencies-based education,...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...