The density of cooperators, ρC, A, the density of soft strategies in game B, ρd, B, the normalized payoff difference of cooperators and defectors in game B, Δπ, B, and the correlation between the strategy of the individuals in the two games, 〈sAsB〉c, D, as a function of the probability of error in inferring the PD strategy of the opponent, η. Here, from top to bottom, the game B is the Snow Drift, the Battle of the Sexes, and the Leader game. The payoff values used for the games are presented in Table 1. The lines show the result of the replicator-mutator dynamics, and the markers show the results of simulations. The solid blue line shows the equilibrium fixed point, which occurs starting from an unbiased initial condition in which the dens...
We study environments in which agents are randomly matched to play a game, and before the interactio...
A: The probability of settling in cooperative fixed point starting from random initial conditions fo...
<p>The update rules are (A) imitation and (B) death-birth, and each process has for a selection inte...
The density of cooperators, ρC, A, the density of soft strategies in game B, ρd, B, the normalized p...
The density of cooperators, ρC, A, the normalized payoff difference of cooperators and defectors in ...
The density of strategies who play up with cooperators u(C), down with cooperators d(C), up with def...
The time average density of different strategies, as a function of the probability of error in infer...
The color plot of the density of cooperators, ρC, in the direct interaction model A, and the reputat...
We analyze a cooperation game and a coordination game in an evo-lutionary environment. Agents make n...
Reputation formation is a key to understanding indirect reciprocity. In particular, the way to assig...
In realistic world individuals with high reputation are more likely to influence the collective beha...
In realistic world individuals with high reputation are more likely to influence the collective beha...
It is well known in evolutionary game theory that population clustering in Prisoner's Dilemma games ...
To explore the incentive mechanisms of cooperation in social dilemmas. Motivated by preference for r...
This paper studies reputation effects in games with a single long-run player whose choice of stage-g...
We study environments in which agents are randomly matched to play a game, and before the interactio...
A: The probability of settling in cooperative fixed point starting from random initial conditions fo...
<p>The update rules are (A) imitation and (B) death-birth, and each process has for a selection inte...
The density of cooperators, ρC, A, the density of soft strategies in game B, ρd, B, the normalized p...
The density of cooperators, ρC, A, the normalized payoff difference of cooperators and defectors in ...
The density of strategies who play up with cooperators u(C), down with cooperators d(C), up with def...
The time average density of different strategies, as a function of the probability of error in infer...
The color plot of the density of cooperators, ρC, in the direct interaction model A, and the reputat...
We analyze a cooperation game and a coordination game in an evo-lutionary environment. Agents make n...
Reputation formation is a key to understanding indirect reciprocity. In particular, the way to assig...
In realistic world individuals with high reputation are more likely to influence the collective beha...
In realistic world individuals with high reputation are more likely to influence the collective beha...
It is well known in evolutionary game theory that population clustering in Prisoner's Dilemma games ...
To explore the incentive mechanisms of cooperation in social dilemmas. Motivated by preference for r...
This paper studies reputation effects in games with a single long-run player whose choice of stage-g...
We study environments in which agents are randomly matched to play a game, and before the interactio...
A: The probability of settling in cooperative fixed point starting from random initial conditions fo...
<p>The update rules are (A) imitation and (B) death-birth, and each process has for a selection inte...