Daniel Bacchus presents two pieces of virtual reality work produced in collaboration with Ukrainian and Gulag survivor, Ivanna Masczcak. ‘I Look For Them’ is a non-linear VR experience that engages with Ivanna’s memories as she recalls being transported across Russia and Siberia to the coastal Gulag camp at Magadan in 1949. The participant is invited to journey with Ivanna into the intangible territory where the possibility of a connection between self and other, separated by time and history, resides. Addressing the same subject matter, ‘Be That Ocean’ immerses the participant in a dynamic, layered virtual landscape, experimenting with the unique affordances of VR to invite an immanent, embodied, affective resonance with the experience of ...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
In this paper we present Interact---a mixed reality virtual survivor for Holocaust education. It was...
This thesis explores the development of a virtual reality documentary piece Sandbox of Memory. Sandb...
Gabriel Zech is a student of International Relations at the London School of Economics and Political...
Experiences that take place in virtual reality (VR) become part of users’ autobiographical memory. A...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
The anticipated arrival of the digital turn in Holocaust Studies is entangled with the inevitable an...
Summary findings from EPSRC Virtual Realities research project Household Study. Peer reviewed articl...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
In this article, I examine perspective taking in virtual reality (VR) representations of the past, w...
VR spatiality is ideological. This VR app and screen capture is a 3D realisation of Motel Room numbe...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experience...
Focusing on real lives that are neither sensational, nor a spectacle, Seeing I: The Other explores t...
The article approaches the topic of the current ‘refugee crisis’ by discussing and analysing a speci...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
In this paper we present Interact---a mixed reality virtual survivor for Holocaust education. It was...
This thesis explores the development of a virtual reality documentary piece Sandbox of Memory. Sandb...
Gabriel Zech is a student of International Relations at the London School of Economics and Political...
Experiences that take place in virtual reality (VR) become part of users’ autobiographical memory. A...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
The anticipated arrival of the digital turn in Holocaust Studies is entangled with the inevitable an...
Summary findings from EPSRC Virtual Realities research project Household Study. Peer reviewed articl...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
In this article, I examine perspective taking in virtual reality (VR) representations of the past, w...
VR spatiality is ideological. This VR app and screen capture is a 3D realisation of Motel Room numbe...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experience...
Focusing on real lives that are neither sensational, nor a spectacle, Seeing I: The Other explores t...
The article approaches the topic of the current ‘refugee crisis’ by discussing and analysing a speci...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
In this paper we present Interact---a mixed reality virtual survivor for Holocaust education. It was...
This thesis explores the development of a virtual reality documentary piece Sandbox of Memory. Sandb...