International audienceThe use of virtual reality is experiencing a major development in the field of professional training, and more particularly in the industrial sector. Many studies on virtual reality turn to an analysis from a technical point of view. Yet very few studies look at the human side, notably the learner-experience perspective (Drakos, 2021). Through the study presented in this paper, we are trying to enrich the data on this human aspect. This study focuses on the fine analysis of the activity of the learners during two fire training courses in the industrial sector: a first training called «classic training» and a second training in virtual reality. The aim of the study is to understand the activity and experien...
Le système éducatif français revendique une transition vers le numérique dans le cadre des apprentis...
The main question of that thesis is on the relevance of using virtual humans to teach complex motor ...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
International audienceThe use of virtual reality is experiencing a major development in the field of...
This thesis is part of a project to design a learning platform funded by STDI, a company specialized...
In the context of Virtual Reality's democratization, the design of relevant training environments is...
The French educational system claims a digital transition. Using digital means is a good way for voc...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
Ce travail de thèse s’inscrit dans un projet de conception de plate-forme d’apprentissage financé pa...
The various possibilities offered by virtual reality have made it possible to explore different uses...
Les diverses possibilités offertes par la réalité virtuelle ont permis d’explorer différents usages ...
Live-line maintenance is a high risk activity. Hence, lineworkers require effective and safe trainin...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
Dans ce travail, nous étudions la pertinence d’utiliser la réalité virtuelle (RV) pour maintenir un ...
The main question of that thesis is on the relevance of using virtual humans to teach complex motor ...
Le système éducatif français revendique une transition vers le numérique dans le cadre des apprentis...
The main question of that thesis is on the relevance of using virtual humans to teach complex motor ...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
International audienceThe use of virtual reality is experiencing a major development in the field of...
This thesis is part of a project to design a learning platform funded by STDI, a company specialized...
In the context of Virtual Reality's democratization, the design of relevant training environments is...
The French educational system claims a digital transition. Using digital means is a good way for voc...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
Ce travail de thèse s’inscrit dans un projet de conception de plate-forme d’apprentissage financé pa...
The various possibilities offered by virtual reality have made it possible to explore different uses...
Les diverses possibilités offertes par la réalité virtuelle ont permis d’explorer différents usages ...
Live-line maintenance is a high risk activity. Hence, lineworkers require effective and safe trainin...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
Dans ce travail, nous étudions la pertinence d’utiliser la réalité virtuelle (RV) pour maintenir un ...
The main question of that thesis is on the relevance of using virtual humans to teach complex motor ...
Le système éducatif français revendique une transition vers le numérique dans le cadre des apprentis...
The main question of that thesis is on the relevance of using virtual humans to teach complex motor ...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...