Literature supports the use of technological tools such as augmented reality, 3 D avatars and mobile devices to improve individuals with autism spectrum disorder skills. Possibilities of including these technological tools in intervention and the critical issues related to intervention design are essential research questions. The aim of the current work is to present an interdisciplinary research study on the design of an autism intervention considering these technologies. This study used qualitative evidence and thematic analysis to identify the main design guidelines. A semi-structured interview was administered to a total of twenty participants representing four stakeholder categories: ASD, clinicians, therapists and caregivers. Intervie...
Graphics based systems of Augmented and Alternative Communication are widely used to promote commun...
Cognitive rigidity and behavioral and communication problems are the most common symptoms that chara...
The present study determined the effectiveness of augmented reality on the social skills of children...
Over the past decade, enhanced computing capabilities and mobile technologies have begotten the upsu...
In the last decade, there has been an increase in publications on technology-based interventions for...
Purpose: This short paper reports on the fourth seminar in a seven-seminar series entitled, “Innovat...
Technologies designed for people with autism are often focused on their particular functional limita...
International interest in the use of assistive and ambient information and communication technologie...
Individuals with autism require systematic assistance while dealing with the surrounding environment...
This study analyzes the technologies most widely used to work on areas affected by the Autistic Spec...
Individuals with autism require systematic assistance while dealing with the surrounding environment...
Autism can be defined as a common developmental disorder that manifests itself as a disconnection in...
Ingenieria y Soluciones Informatica, SevillaAcquiring daily living skills can be difficult for child...
Many studies have shown that children with Autism Spectrum Disorders show lack of skills using socia...
The increasing numbers of technology platforms offer opportunities to develop new visual assistive ...
Graphics based systems of Augmented and Alternative Communication are widely used to promote commun...
Cognitive rigidity and behavioral and communication problems are the most common symptoms that chara...
The present study determined the effectiveness of augmented reality on the social skills of children...
Over the past decade, enhanced computing capabilities and mobile technologies have begotten the upsu...
In the last decade, there has been an increase in publications on technology-based interventions for...
Purpose: This short paper reports on the fourth seminar in a seven-seminar series entitled, “Innovat...
Technologies designed for people with autism are often focused on their particular functional limita...
International interest in the use of assistive and ambient information and communication technologie...
Individuals with autism require systematic assistance while dealing with the surrounding environment...
This study analyzes the technologies most widely used to work on areas affected by the Autistic Spec...
Individuals with autism require systematic assistance while dealing with the surrounding environment...
Autism can be defined as a common developmental disorder that manifests itself as a disconnection in...
Ingenieria y Soluciones Informatica, SevillaAcquiring daily living skills can be difficult for child...
Many studies have shown that children with Autism Spectrum Disorders show lack of skills using socia...
The increasing numbers of technology platforms offer opportunities to develop new visual assistive ...
Graphics based systems of Augmented and Alternative Communication are widely used to promote commun...
Cognitive rigidity and behavioral and communication problems are the most common symptoms that chara...
The present study determined the effectiveness of augmented reality on the social skills of children...