International audienceIt has been well documented that laughter is an important communicative and expressive signal in face-to-face conversations. Our work aims at building a laughter behavior controller for a virtual character which is able to generate upper body animations from laughter audio given as input. This controller relies on the tight correlations between laughter audio and body behaviors. A unified continuous-state statistical framework, inspired by Kalman filter, is proposed to learn the correlations between laughter audio and head/torso behavior from a recorded laughter human dataset. Due to the lack of shoulder behavior data in the recorded human dataset, a rule-based method is defined to model the correlation between laughte...
In this paper, we focus on the development of new methods to detect and analyze laughter, in order t...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
The aim of the Multimodal and Multiperson Corpus of Laughter in Interaction (MMLI) was to collect mu...
International audienceLaughter is an important communicative signal in human-human communication. It...
ABSTRACT Laughter is an important communicative signal in humanhuman communication. However, very fe...
International audience<p>Laughter is an important social signal in human communication. This paper p...
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a p...
In this paper we focus on three aspects of multimodal ex-pressions of laughter. First, we propose a ...
Part 1: Fundamental IssuesInternational audienceDeveloping virtual characters with naturalistic game...
Developing virtual characters with naturalistic game playing capabilities is an increasingly researc...
Despite the importance of laughter in social interactions it remains little studied in affective com...
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates...
Our aim is to render expressive multimodal behaviors for Embodied conversational agents, ECAs. ECAs ...
In this paper, we study perception of intensity in-congruence between auditory and visual modalities...
In this paper we propose an overview of a project aiming at building an audio-visual laughter synthe...
In this paper, we focus on the development of new methods to detect and analyze laughter, in order t...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
The aim of the Multimodal and Multiperson Corpus of Laughter in Interaction (MMLI) was to collect mu...
International audienceLaughter is an important communicative signal in human-human communication. It...
ABSTRACT Laughter is an important communicative signal in humanhuman communication. However, very fe...
International audience<p>Laughter is an important social signal in human communication. This paper p...
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a p...
In this paper we focus on three aspects of multimodal ex-pressions of laughter. First, we propose a ...
Part 1: Fundamental IssuesInternational audienceDeveloping virtual characters with naturalistic game...
Developing virtual characters with naturalistic game playing capabilities is an increasingly researc...
Despite the importance of laughter in social interactions it remains little studied in affective com...
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates...
Our aim is to render expressive multimodal behaviors for Embodied conversational agents, ECAs. ECAs ...
In this paper, we study perception of intensity in-congruence between auditory and visual modalities...
In this paper we propose an overview of a project aiming at building an audio-visual laughter synthe...
In this paper, we focus on the development of new methods to detect and analyze laughter, in order t...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
The aim of the Multimodal and Multiperson Corpus of Laughter in Interaction (MMLI) was to collect mu...