International audienceStudies on the intuitive or deliberate nature of human actions often use time constraints for identification, assuming that constrained individuals fall back to intuitive behavior. This identification strategy disregards individual heterogeneity and self-priming, i.e. the behavioral rule that subjects can form during the instructions phase, and then apply irrespective of the time constraint. We use respondent data from an impunity game as an example of how subject heterogeneity can drive results. 24 respondents face 240 more or less unfair allocation proposals out of a small or large pie and can accept or reject the offer. Upon rejection respondents burn their own money, but not the proposer's. Respondents decisions ar...
We study the interaction of different motives and decision processes in determining behavior in the ...
What is intuitive: pro-social or anti-social behaviour? To answer this fundamental question, recent ...
We present an incentivized laboratory experiment where a random sample of individuals playing a seri...
We investigate what processes may underlie heterogeneity in social preferences. We address this ques...
There is ample evidence that people differ considerably in the strength of their social preferences....
There is ample evidence that people differ considerably in their preferences. We identify individual...
Response time is increasingly used to shed light on the process by which individuals make decisions....
<div><p>Evolutionary accounts have difficulty explaining why people cooperate with anonymous strange...
Evolutionary accounts have difficulty explaining why people cooperate with anonymous strangers they ...
Social and Behavioral Sciences: 1st Place (The Ohio State University Denman Undergraduate Research F...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
Differences in cognitive sophistication and effort are at the root of behavioral heterogeneity in ec...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
In this paper we provide new evidence showing that fair behavior is intuitive to most people. We fin...
This paper studies the response times of experimental subjects playing the Ultimatum game in a labor...
We study the interaction of different motives and decision processes in determining behavior in the ...
What is intuitive: pro-social or anti-social behaviour? To answer this fundamental question, recent ...
We present an incentivized laboratory experiment where a random sample of individuals playing a seri...
We investigate what processes may underlie heterogeneity in social preferences. We address this ques...
There is ample evidence that people differ considerably in the strength of their social preferences....
There is ample evidence that people differ considerably in their preferences. We identify individual...
Response time is increasingly used to shed light on the process by which individuals make decisions....
<div><p>Evolutionary accounts have difficulty explaining why people cooperate with anonymous strange...
Evolutionary accounts have difficulty explaining why people cooperate with anonymous strangers they ...
Social and Behavioral Sciences: 1st Place (The Ohio State University Denman Undergraduate Research F...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
Differences in cognitive sophistication and effort are at the root of behavioral heterogeneity in ec...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
In this paper we provide new evidence showing that fair behavior is intuitive to most people. We fin...
This paper studies the response times of experimental subjects playing the Ultimatum game in a labor...
We study the interaction of different motives and decision processes in determining behavior in the ...
What is intuitive: pro-social or anti-social behaviour? To answer this fundamental question, recent ...
We present an incentivized laboratory experiment where a random sample of individuals playing a seri...