This paper provides a mean field game theoretic interpretation of opinion dynamics and stubbornness. The model describes a crowd-seeking homogeneous population of agents, under the influence of one stubborn agent. The game takes on the form of two partial differential equations, the Hamilton-Jacobi-Bellman equation and the Kolmogorov-Fokker-Planck equation for the individual optimal response and the population evolution, respectively. For the game of interest, we establish a mean field equilibrium where all agents reach epsilon-consensus in a neighborhood of the stubborn agent's opinion
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
We consider a social network where opinions evolve following a stochastic averaging process under th...
In this work, we improve the Hegselmann-Krause model (HK model) by combining the agent's stubbornnes...
This paper provides a mean field game theoretic interpretation of opinion dynamics and stubbornness....
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This paper studies opinion dynamics and stubbornness using mean--field game theory. Assuming an init...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
A way to simulate the basic interactions between two individuals with dierent opinions, in the conte...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
This paper provides a mean-field game theoretic model of the bandwagon effect in social networks. T...
We consider a population of "crowd-averse" dynamic agents controlling their states towards regions o...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
In this paper, we investigate the impact of majority-rule based random interactions among agents in ...
A way to simulate the basic interactions between two individuals with different opinions, in the con...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
We consider a social network where opinions evolve following a stochastic averaging process under th...
In this work, we improve the Hegselmann-Krause model (HK model) by combining the agent's stubbornnes...
This paper provides a mean field game theoretic interpretation of opinion dynamics and stubbornness....
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
This paper studies opinion dynamics and stubbornness using mean--field game theory. Assuming an init...
This paper studies opinion dynamics for a set of heterogeneous populations of individuals pursuing t...
A way to simulate the basic interactions between two individuals with dierent opinions, in the conte...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
This paper provides a mean-field game theoretic model of the bandwagon effect in social networks. T...
We consider a population of "crowd-averse" dynamic agents controlling their states towards regions o...
Emulation, mimicry, and herding behaviors are phenomena that are observed when multiple social group...
In this paper, we investigate the impact of majority-rule based random interactions among agents in ...
A way to simulate the basic interactions between two individuals with different opinions, in the con...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
We consider a social network where opinions evolve following a stochastic averaging process under th...
In this work, we improve the Hegselmann-Krause model (HK model) by combining the agent's stubbornnes...