The reflections contained in this research work deal with the educational challenge launched by the cultural and social phenomenon of videogames, which have become more than pure forms of entertainment and fun, more and more metaphors of the big game of the reality of life. Many of the earliest scholarly studies emanated from the research laboratories of pedagogical departments were typically concerned with the possible effect of games and young players. For a long time videogames have been forgotten as educative medium because they have been considered as mere trifles \u2013 low art \u2013 carrying none of the weight, gravitas or credibility of more traditional media. The seemingly bewildering variety of game types makes it almost ...
It seems like teaching about games should be easy. After all, students enjoy engaging with course co...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Education is not limited to formal schooling. Recreational video games have been relatively ignored ...
The reflections contained in this research work deal with the educational challenge launched by the ...
The reflections contained in this research work deal with the educational challenge launched by Neur...
Play, which has always been considered an essential vector for the growth and cognitive and emotiona...
Video games have become a global phenomena with million of children around the world spending numero...
This paper explores how media education principles can be extended to digital games, and whether the...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Video games have evolved from a mere object of consumption to a cultural artifact of our time. Each ...
As videogames become more and more prevalent in today’s culture, the effects of gameplay on child de...
In this paper we reflect on the relationship of games, cognitive development and educational process...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Should videogames be treated seriously? The time itself children and teenagers spend on them and the...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
It seems like teaching about games should be easy. After all, students enjoy engaging with course co...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Education is not limited to formal schooling. Recreational video games have been relatively ignored ...
The reflections contained in this research work deal with the educational challenge launched by the ...
The reflections contained in this research work deal with the educational challenge launched by Neur...
Play, which has always been considered an essential vector for the growth and cognitive and emotiona...
Video games have become a global phenomena with million of children around the world spending numero...
This paper explores how media education principles can be extended to digital games, and whether the...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Video games have evolved from a mere object of consumption to a cultural artifact of our time. Each ...
As videogames become more and more prevalent in today’s culture, the effects of gameplay on child de...
In this paper we reflect on the relationship of games, cognitive development and educational process...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Should videogames be treated seriously? The time itself children and teenagers spend on them and the...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
It seems like teaching about games should be easy. After all, students enjoy engaging with course co...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Education is not limited to formal schooling. Recreational video games have been relatively ignored ...