This study sought a method for influencing people to anthropomorphize nonhuman agents in video games by making them seem unpredictable. This was inspired by Epley et al.’s (2007) Three-factor theory for anthropomorphism with focus on effectance motivation. It was also inspired by the studies done by Waytz et al. (2010) showing that perceived unpredictability about an agent causes people to anthropomorphize it. To see if perceived unpredictability would cause people to anthropomorphize a nonliving object in a video game, two versions of a game was created, one in which an object with seemingly random behavior was described as unpredictable and one in which the objects behavior was explained beforehand. The data gathered from the participants...
Among elderly, the use of serious games steadily increases. Research shows that anthropomorphising d...
Zlotowski J, Sumioka H, Eyssel FA, Nishio S, Bartneck C, Ishiguro H. Model of dual anthropomorphism....
Purpose - The current paper addresses an important gap in anthropomorphism research by examining the...
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents wi...
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents wi...
The process of understanding the minds of other people, such as their emotions and intentions, is mi...
Item does not contain fulltextWith robots playing an increasing role in our daily lives, our emotion...
Human beings frequently attribute anthropomorphic features, motivations and behaviors to animals, ar...
With robots increasingly assuming social roles (e.g., assistants, companions), anthropomorphism (i.e...
Although digital assistants with humanlike features have become prevalent in computer games, few mar...
Abstract People tend to expect mental capabilities in a robot based on anthropomorphism and often at...
Anthropomorphism, the endowment of humanlike traits to nonhuman entities, has become ubiquitous beca...
Anthropomorphism refers to the attribution of human characteristics or behaviour such as physical ne...
Anthropomorphism is a way of making sense of complex behavior in the world around us. It is not one ...
Anthropomorphism is a common phenomenon when people attribute human characteristics to non-human obj...
Among elderly, the use of serious games steadily increases. Research shows that anthropomorphising d...
Zlotowski J, Sumioka H, Eyssel FA, Nishio S, Bartneck C, Ishiguro H. Model of dual anthropomorphism....
Purpose - The current paper addresses an important gap in anthropomorphism research by examining the...
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents wi...
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents wi...
The process of understanding the minds of other people, such as their emotions and intentions, is mi...
Item does not contain fulltextWith robots playing an increasing role in our daily lives, our emotion...
Human beings frequently attribute anthropomorphic features, motivations and behaviors to animals, ar...
With robots increasingly assuming social roles (e.g., assistants, companions), anthropomorphism (i.e...
Although digital assistants with humanlike features have become prevalent in computer games, few mar...
Abstract People tend to expect mental capabilities in a robot based on anthropomorphism and often at...
Anthropomorphism, the endowment of humanlike traits to nonhuman entities, has become ubiquitous beca...
Anthropomorphism refers to the attribution of human characteristics or behaviour such as physical ne...
Anthropomorphism is a way of making sense of complex behavior in the world around us. It is not one ...
Anthropomorphism is a common phenomenon when people attribute human characteristics to non-human obj...
Among elderly, the use of serious games steadily increases. Research shows that anthropomorphising d...
Zlotowski J, Sumioka H, Eyssel FA, Nishio S, Bartneck C, Ishiguro H. Model of dual anthropomorphism....
Purpose - The current paper addresses an important gap in anthropomorphism research by examining the...