This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuosp...
Videogames are often overlooked in philosophical discussions of art. But as philosophy of art has ex...
This thesis examines gaming lifeworlds and seeks interventions into the hegemony of gaming culture t...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
This article explores the capacity of video games and virtual worlds to function as critical utopias...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
This article shows how the single player videogame is by its very nature in conflict with the ...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Video games continue to grow as a medium. They have gone from arcade distractions to communicative s...
Videogames are often overlooked in philosophical discussions of art. But as philosophy of art has ex...
This thesis examines gaming lifeworlds and seeks interventions into the hegemony of gaming culture t...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
This article explores the capacity of video games and virtual worlds to function as critical utopias...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
This article shows how the single player videogame is by its very nature in conflict with the ...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Video games continue to grow as a medium. They have gone from arcade distractions to communicative s...
Videogames are often overlooked in philosophical discussions of art. But as philosophy of art has ex...
This thesis examines gaming lifeworlds and seeks interventions into the hegemony of gaming culture t...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...