Over the last decade, there has been increasing interest in the use of virtual reality (VR)- based simulations in teacher education to incorporate authentic learning experiences. However, effectiveness studies mainly rely on teachers' self-reports. The current study treads a different, innovative path by investigating the development of an aggression management competence of preservice teachers via VR-based simulations. More specifically, these preservice teachers' perception, interpretation, and decision-making processes concerning classroom simulations are analyzed. Participants were 400 students, following a one-year university teacher training program, who voluntarily took part in either VR-based (i.e., the experimental group) or deskto...
Purpose: The purpose of this paper is to propose the use of a virtual reality (VR)-based approach to...
The purpose of this paper is twofold: firstly, to explore the emotional aspects underlying classroom...
Virtual Reality(VR) is still an emerging technology in terms of recognizing its full potential in ed...
Recently, teacher training programs implement more authentic learning experiences in their courses. ...
In this study, 19 student teachers (of years 7-12) experienced a three-minutelong VR simulation offe...
Virtual reality technology has the potential to be used in teacher training as it can provide innova...
This article presents an immersive virtual reality (VR) system for training classroom management ski...
Many novice teachers have difficulties with selecting and applying effective classroom management st...
Responding appropriately to aggression in the classroom is crucial to maintain a safe and productive...
peer-reviewedDealing with the often-overwhelming nature of the school placement experience, and the ...
This chapter discusses the use of virtual reality (VR) in the training of preservice secondary educa...
Although reacting properly to students’ aggressive behaviour in the classroom is considered a key co...
This paper proposes the use of a Virtual Reality (VR) based approach to improve teacher education an...
The use of immersive virtual reality technology (IVR) has the potential to transform traditional edu...
The full text of this article will not be available in ULIR until the embargo expires on the 26/08/2...
Purpose: The purpose of this paper is to propose the use of a virtual reality (VR)-based approach to...
The purpose of this paper is twofold: firstly, to explore the emotional aspects underlying classroom...
Virtual Reality(VR) is still an emerging technology in terms of recognizing its full potential in ed...
Recently, teacher training programs implement more authentic learning experiences in their courses. ...
In this study, 19 student teachers (of years 7-12) experienced a three-minutelong VR simulation offe...
Virtual reality technology has the potential to be used in teacher training as it can provide innova...
This article presents an immersive virtual reality (VR) system for training classroom management ski...
Many novice teachers have difficulties with selecting and applying effective classroom management st...
Responding appropriately to aggression in the classroom is crucial to maintain a safe and productive...
peer-reviewedDealing with the often-overwhelming nature of the school placement experience, and the ...
This chapter discusses the use of virtual reality (VR) in the training of preservice secondary educa...
Although reacting properly to students’ aggressive behaviour in the classroom is considered a key co...
This paper proposes the use of a Virtual Reality (VR) based approach to improve teacher education an...
The use of immersive virtual reality technology (IVR) has the potential to transform traditional edu...
The full text of this article will not be available in ULIR until the embargo expires on the 26/08/2...
Purpose: The purpose of this paper is to propose the use of a virtual reality (VR)-based approach to...
The purpose of this paper is twofold: firstly, to explore the emotional aspects underlying classroom...
Virtual Reality(VR) is still an emerging technology in terms of recognizing its full potential in ed...