This study aimed at understanding how physiotherapy students perceive a modern board game experience as an opportunity to train socioemotional skills. Twenty physiotherapy students participated in a learning experience using the Telestration game and were assessed in terms of: game-based self-perceived experience; game’s serious dimension. The facilitator’s perceptionswere also accounted for. Students learned creative expression skills (85% students characterized a true/strong creative experience; 90% expressed a strong feeling of “freedom of experimentation”) and were considered immersed and emotionally involved (significant association between understanding game’s serious purposes and emotional relationship with experience, p-value=0.01)...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
Game-based learning has become a staple of the educational community. However, it has not always rea...
© 2018 Chartered Society of Physiotherapy Objectives: To investigate how a virtual cultural simulati...
This study aimed at understanding how physical therapy students recognize a modern board game exper...
This article has two broad objectives: (a) It reviews the theoretical and practical literature on th...
Abstract: Authentic educational games can be used to support learners with special educational or em...
Modern healthcare education has occurred in an era of great challenges, but also of great opportunit...
Objective: Emotional competences (EC) are important for social and academic outcomes and positive li...
Background: University teaching methods are changing, and in response to a classical teacher-center...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
<p class="Abstract"><span lang="EN-US">Information and Communication Technology is part of almost ev...
Emotion recognition and differentiation have a great impact at school on social and academic outcome...
Serious games may resolve problems relating to low motivation in complex medical topics such as anat...
Abstract Background Physiotherapists show a positive attitude towards playing games in order to be a...
ABSTRACT BACKGROUND AND OBJECTIVES: Chronic pain is one of the main challenges for health systems. ...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
Game-based learning has become a staple of the educational community. However, it has not always rea...
© 2018 Chartered Society of Physiotherapy Objectives: To investigate how a virtual cultural simulati...
This study aimed at understanding how physical therapy students recognize a modern board game exper...
This article has two broad objectives: (a) It reviews the theoretical and practical literature on th...
Abstract: Authentic educational games can be used to support learners with special educational or em...
Modern healthcare education has occurred in an era of great challenges, but also of great opportunit...
Objective: Emotional competences (EC) are important for social and academic outcomes and positive li...
Background: University teaching methods are changing, and in response to a classical teacher-center...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
<p class="Abstract"><span lang="EN-US">Information and Communication Technology is part of almost ev...
Emotion recognition and differentiation have a great impact at school on social and academic outcome...
Serious games may resolve problems relating to low motivation in complex medical topics such as anat...
Abstract Background Physiotherapists show a positive attitude towards playing games in order to be a...
ABSTRACT BACKGROUND AND OBJECTIVES: Chronic pain is one of the main challenges for health systems. ...
Gamification in higher education has steadily been gaining traction as a useful addition to the dive...
Game-based learning has become a staple of the educational community. However, it has not always rea...
© 2018 Chartered Society of Physiotherapy Objectives: To investigate how a virtual cultural simulati...