This paper is focused on the virtual reconstruction of a portion of the naos of Temple G of Selinunte, as a case study for the definition of a method of virtual anastylosis and reconstruction of collapsed colonnades in archaeological contexts. Reconstruction is based on the combination of historical research, archaeological analysis, digital surveying, image-based modeling and laser scanning methods. The complexity of the ruins of the temple suggested a thorough archaeological analysis of the fragments of the inner colonnade of the naos. This analysis made it possible to identify reference surfaces and protective or sacrificial surfaces. The study of these surfaces, together with the dimensional data surveyed, provided the information neces...
The project `The Art of Reconstruction' explores the usage of digital three-dimensional (3D) reconst...
The methodology presented in this paper, based on the 3d modeling of fragments and the use of a 3D G...
This paper describes the virtual reconstruction of a late fifteenth century terracotta statue. The p...
This paper proposes a study on the virtual reconstruction of temple B in Selinunte. It is the smalle...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
In the last decade the use of 3D acquisition techniques in the archaeological field has allowed to w...
The methodology proposed in this paper suggests an integrated approach for creating a 3D digital rec...
This paper presents a methodological contribution in the field of the archaeological restitution’s p...
In the past decade, Computer Graphics have become strategic for the development of projects aimed at...
The methodology proposed in this paper in based on an integrated approach for creating a 3D digital ...
As demonstrated in several case studies 3D digital acquisition techniques may greatly help in docume...
The project `The Art of Reconstruction' explores the usage of digital three-dimensional (3D) reconst...
The methodology presented in this paper, based on the 3d modeling of fragments and the use of a 3D G...
This paper describes the virtual reconstruction of a late fifteenth century terracotta statue. The p...
This paper proposes a study on the virtual reconstruction of temple B in Selinunte. It is the smalle...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
In the last decade the use of 3D acquisition techniques in the archaeological field has allowed to w...
The methodology proposed in this paper suggests an integrated approach for creating a 3D digital rec...
This paper presents a methodological contribution in the field of the archaeological restitution’s p...
In the past decade, Computer Graphics have become strategic for the development of projects aimed at...
The methodology proposed in this paper in based on an integrated approach for creating a 3D digital ...
As demonstrated in several case studies 3D digital acquisition techniques may greatly help in docume...
The project `The Art of Reconstruction' explores the usage of digital three-dimensional (3D) reconst...
The methodology presented in this paper, based on the 3d modeling of fragments and the use of a 3D G...
This paper describes the virtual reconstruction of a late fifteenth century terracotta statue. The p...