International audienceOur work is part of a broader research project on how French teachers and trainers can appropriate learning games dedicated to computer science and programming. To foster this appropriation, we aim to implement a meta-design approach that favours instrumental genesis. In this article, we describe our review of a selection of learning games to identify whether they are suitable for this approach. We introduce a set of rather generic and reusable criteria to characterize the instrumentalization of serious games. With these criteria we thoroughly review 10 games among 48 selected. Thus, for each game selected, the identified criteria point out the availability of means and tools allowing teachers and trainers to understan...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
International audienceIn order to help teachers to adopt serious games, we explore the problem of ap...
International audienceOur work is part of a broader research project on how French teachers and trai...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
International audienceThere are many learning games related to the theme of programming and computat...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Many scholars, talking about both educational games and general educational practice, argue that pri...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
One of the main barriers for educational games to properly fulfill the specific pedagogical, cultura...
Game-based learning is an emerging field with learning games played for various learning objectives ...
Much work has done on teaching Computer Science by having students program games, but little has bee...
As programming educators we need to find ways to engage our students. The students we see today have...
In this thesis I will present the format of play, computer game and for us the most relevant format,...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
International audienceIn order to help teachers to adopt serious games, we explore the problem of ap...
International audienceOur work is part of a broader research project on how French teachers and trai...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
International audienceThere are many learning games related to the theme of programming and computat...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Many scholars, talking about both educational games and general educational practice, argue that pri...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
One of the main barriers for educational games to properly fulfill the specific pedagogical, cultura...
Game-based learning is an emerging field with learning games played for various learning objectives ...
Much work has done on teaching Computer Science by having students program games, but little has bee...
As programming educators we need to find ways to engage our students. The students we see today have...
In this thesis I will present the format of play, computer game and for us the most relevant format,...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
International audienceIn order to help teachers to adopt serious games, we explore the problem of ap...