Objective: We survey Pokémon Go players regarding motivations/patterns of gameplay and sociability over time to understand human interaction in augmented game settings. We disentangle effects of solo versus social and past versus current gameplay through replication of the Pokémon Go Motive Scale. Methods: We use OLS regression to determine how motivation affects hours of gameplay, to measure changes in hours spent playing Pokémon Go, and to capture perceptions of engagement with the game over time. Results: We find seven motivations: exercise, fun, escapism, nostalgia, friendship maintenance, relationship initiation, and achievement. Initiating new relationships leads to increased social playing time and increased perceptions of Pokémon Go...
The purpose of this study is to provide insights into player experiences and motivations in Pokémon ...
Pokemon Go (PoGo) is a social mobile game requiring both physical activity and social interaction, a...
abstract: PURPOSE: This study aimed to identify whether increased Pokémon GO use resulted in increas...
Objective: We survey Pokémon Go players regarding motivations/patterns of gameplay and sociability o...
This article reports a study exploring motivations of Pokémon Game use, individual differences relat...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
Augmented Reality video games such as Pokémon GO have a structure that encourages face-to-face socia...
Pokémon Go, the augmented reality mobile game phenomenon, swept the world by storm in what seemed to...
New technology has dramatically changed online games and blurred the boundary between active and pas...
In 2016, Pokémon Go became the most popular game in the history of smartphone games and was among th...
In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of th...
Pokémon Go (2016) not only enjoys tremendous worldwide appeal among players, the game has also capti...
Digital games1 are one of the most popular entertainment media in the world. Teir allure and widesp...
Background: Poor physical activity is one of the major health care problems in Western civilizations...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
The purpose of this study is to provide insights into player experiences and motivations in Pokémon ...
Pokemon Go (PoGo) is a social mobile game requiring both physical activity and social interaction, a...
abstract: PURPOSE: This study aimed to identify whether increased Pokémon GO use resulted in increas...
Objective: We survey Pokémon Go players regarding motivations/patterns of gameplay and sociability o...
This article reports a study exploring motivations of Pokémon Game use, individual differences relat...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
Augmented Reality video games such as Pokémon GO have a structure that encourages face-to-face socia...
Pokémon Go, the augmented reality mobile game phenomenon, swept the world by storm in what seemed to...
New technology has dramatically changed online games and blurred the boundary between active and pas...
In 2016, Pokémon Go became the most popular game in the history of smartphone games and was among th...
In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of th...
Pokémon Go (2016) not only enjoys tremendous worldwide appeal among players, the game has also capti...
Digital games1 are one of the most popular entertainment media in the world. Teir allure and widesp...
Background: Poor physical activity is one of the major health care problems in Western civilizations...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
The purpose of this study is to provide insights into player experiences and motivations in Pokémon ...
Pokemon Go (PoGo) is a social mobile game requiring both physical activity and social interaction, a...
abstract: PURPOSE: This study aimed to identify whether increased Pokémon GO use resulted in increas...