Due to the increasing dependency on IT systems in both the private and industrial sectors, IT security training is becoming increasingly important. One way to teach IT security topics is through serious games, which besides being fun to play, impart knowledge on certain topics. As these games are more and more used in the industrial environment, this paper aims to develop a mapping between industrial roles and the games to show which game fits how well for the training of an industrial role. In doing so, an evaluation of the games was established that allows for comparability across the different roles. Thus, the research question which serious games is suitable for which industrial role could be addressed. Further results of the work are a...
Employing game as an educational tool facilitates teaching and learning in universities because game...
© 2017 Elsevier B.V. Context: Security, in digitally connected organizational environments of today,...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
Security research and training is attracting a lot of investment and interest from governments and t...
The purpose of this study is to determine the possibility of addressing the shortcoming of Security ...
Information is necessary for any business to function. However, if one does not manage one’s informa...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
The digital transformation of the 21st century has led to a series of new possibilities and challeng...
In recent years gaming products have increasingly been used to enhance learning and training develop...
In recent years, the notion of gamification has gained some interest within the scientific community. ...
Apprentices learn practical skills best through hands-on activity. How can technology be used to enh...
A major portion of government and business organizations ’ attempts to counteract information securi...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
AbstractSerious games have been used with success for training field operatives in tasks where there...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
Employing game as an educational tool facilitates teaching and learning in universities because game...
© 2017 Elsevier B.V. Context: Security, in digitally connected organizational environments of today,...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
Security research and training is attracting a lot of investment and interest from governments and t...
The purpose of this study is to determine the possibility of addressing the shortcoming of Security ...
Information is necessary for any business to function. However, if one does not manage one’s informa...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
The digital transformation of the 21st century has led to a series of new possibilities and challeng...
In recent years gaming products have increasingly been used to enhance learning and training develop...
In recent years, the notion of gamification has gained some interest within the scientific community. ...
Apprentices learn practical skills best through hands-on activity. How can technology be used to enh...
A major portion of government and business organizations ’ attempts to counteract information securi...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
AbstractSerious games have been used with success for training field operatives in tasks where there...
Cyber attacks have been increasing, and there have been many media reports of attacks against large ...
Employing game as an educational tool facilitates teaching and learning in universities because game...
© 2017 Elsevier B.V. Context: Security, in digitally connected organizational environments of today,...
This chapter reviews some of the key research supporting the use of serious games for training in wo...