This paper provides a small set of essential parameters for a personalized and effective real-time auralization with headphones. An image-guided procedure with two 2D images of the user's head guides the mixed structural modeling of head-related transfer function (HRTF), combining a spherical head model with ear displacement with the HRTF high-frequency magnitude selected from a database according to ear anthropometry. Room acoustics phenomena are simplified following the scattering delay network (SDN) approach which allows an accurate spatialization of first order reflections. Finally, statically significant improvements in localization performances within a virtual reality (VR) test allow to identify some benefits of the proposed customiz...
A novel approach to the selection of generic head-related transfer functions (HRTFs) for binaural au...
Spatial audio has attracted more and more attention in the fields of virtual reality (VR), blind nav...
This paper proposes and evaluates an integrated method for real-time, head-tracked, 3D binaural audi...
This paper provides a small set of essential parameters for a personalized and effective real-time a...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
A novel approach to the modeling of head-related transfer functions (HRTFs) for binaural audio rende...
This thesis deals broadly with the topic of Binaural Audio. After reviewing the literature, a reapp...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
Purpose-The purpose of this paper is to present a system for customized binaural audio delivery base...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
A method of computationally efficient 3D sound reproduction via headphones is presented using a virt...
A novel approach to the selection of generic head-related transfer functions (HRTFs) for binaural au...
Spatial audio has attracted more and more attention in the fields of virtual reality (VR), blind nav...
This paper proposes and evaluates an integrated method for real-time, head-tracked, 3D binaural audi...
This paper provides a small set of essential parameters for a personalized and effective real-time a...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
A novel approach to the modeling of head-related transfer functions (HRTFs) for binaural audio rende...
This thesis deals broadly with the topic of Binaural Audio. After reviewing the literature, a reapp...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
Purpose-The purpose of this paper is to present a system for customized binaural audio delivery base...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
A method of computationally efficient 3D sound reproduction via headphones is presented using a virt...
A novel approach to the selection of generic head-related transfer functions (HRTFs) for binaural au...
Spatial audio has attracted more and more attention in the fields of virtual reality (VR), blind nav...
This paper proposes and evaluates an integrated method for real-time, head-tracked, 3D binaural audi...