Three-dimensional virtual environments (VEs), such as those used in video games and virtual reality experiences, pose new challenges to the study of user’s behavior. This paper proposes a system based on the combination of two heatmaps for the analysis of user’s movement in the VE and of the areas looked at by him/her. It also describes a pilot study aimed at assessing the efficacy of the system. Results of the study indicate that the system can effectively support analysts in identifying user’s look-at behaviors as well as navigation strategies, patterns, and coverage of specific areas during movement
This paper reports work in progress on the analysis and visualization of the spatial and temporal di...
In order to analyze an analyst's behavior in an immersive environment, his or her eye movements can ...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
Many games are set in 3D worlds and have shifting camera viewpoints. In this study, we attempt to cr...
This paper presents a tool for the visual analysis of navigation patterns of moving entities, such a...
User-behaviour analysis has only recently been adapted to the context of the virtual world domain an...
\u3cp\u3eWith the rising interest in multiplayer gaming, gameplay statistics have become an increasi...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
Understanding how players navigate through virtual worlds can offer useful guidance for map and leve...
Heat map based data visualization and mining is an emerging area in game engine design and architect...
This project is designed to, in the short-term, provide real-time visual feedback mimicking a user\u...
Pfeiffer T, Memili C. Model-based Real-time Visualization of Realistic Three-Dimensional Heat Maps f...
The thesis project is a part of a sea captain training project. The purpose of this project was to r...
Virtual environments such as internet web sites, virtual maps, and even video game landscapes pro-vi...
In this paper, a novel approach for real-time heatmap generation and visualization of 3D gaze data i...
This paper reports work in progress on the analysis and visualization of the spatial and temporal di...
In order to analyze an analyst's behavior in an immersive environment, his or her eye movements can ...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
Many games are set in 3D worlds and have shifting camera viewpoints. In this study, we attempt to cr...
This paper presents a tool for the visual analysis of navigation patterns of moving entities, such a...
User-behaviour analysis has only recently been adapted to the context of the virtual world domain an...
\u3cp\u3eWith the rising interest in multiplayer gaming, gameplay statistics have become an increasi...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
Understanding how players navigate through virtual worlds can offer useful guidance for map and leve...
Heat map based data visualization and mining is an emerging area in game engine design and architect...
This project is designed to, in the short-term, provide real-time visual feedback mimicking a user\u...
Pfeiffer T, Memili C. Model-based Real-time Visualization of Realistic Three-Dimensional Heat Maps f...
The thesis project is a part of a sea captain training project. The purpose of this project was to r...
Virtual environments such as internet web sites, virtual maps, and even video game landscapes pro-vi...
In this paper, a novel approach for real-time heatmap generation and visualization of 3D gaze data i...
This paper reports work in progress on the analysis and visualization of the spatial and temporal di...
In order to analyze an analyst's behavior in an immersive environment, his or her eye movements can ...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...