A novel approach to the selection of generic head-related transfer functions (HRTFs) for binaural audio rendering through headphones is formalized and described in this paper. A reflection model applied to the user's ear picture facilitates extraction of the relevant anthropometric cues that are used for selecting two HRTF sets in a database fitting that user, whose localization performances are evaluated in a complete psychoacoustic experiment. The proposed selection increases the average elevation performances of 17% (with a peak of 34%) with respect to generic HRTFs from an anthropomorphic mannequin. It also significantly enhances externalization and reduces the number of up/down reversals. © 2014 IEEE
Purpose-The purpose of this paper is to present a system for customized binaural audio delivery base...
Human beings have a remarkable ability to determine the direction of arrival of a sound and to separ...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
A novel approach to the selection of generic head-related transfer functions (HRTFs) for binaural au...
This paper proposes an image-guided HRTF selection procedure that exploits the relation between feat...
This paper proposes an image-guided HRTF selection procedure that exploits the relation between feat...
This paper deals with the issue of individualizing the head-related transfer function (HRTF) renderi...
This paper deals with the issue of individualizing the head-related transfer function (HRTF) renderi...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
The head-related transfer functions (HRTFs) describe individual acoustic transformation that sound s...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
Human sound localization helps to pay attention to spatially separated speakers using interaural lev...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
The veracity of virtual audio is degraded by the use of non-individualized head-related transfer fun...
We introduce a novel approach for personalisation of an efficient 3D binaural rendering system desig...
Purpose-The purpose of this paper is to present a system for customized binaural audio delivery base...
Human beings have a remarkable ability to determine the direction of arrival of a sound and to separ...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
A novel approach to the selection of generic head-related transfer functions (HRTFs) for binaural au...
This paper proposes an image-guided HRTF selection procedure that exploits the relation between feat...
This paper proposes an image-guided HRTF selection procedure that exploits the relation between feat...
This paper deals with the issue of individualizing the head-related transfer function (HRTF) renderi...
This paper deals with the issue of individualizing the head-related transfer function (HRTF) renderi...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
The head-related transfer functions (HRTFs) describe individual acoustic transformation that sound s...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
Human sound localization helps to pay attention to spatially separated speakers using interaural lev...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
The veracity of virtual audio is degraded by the use of non-individualized head-related transfer fun...
We introduce a novel approach for personalisation of an efficient 3D binaural rendering system desig...
Purpose-The purpose of this paper is to present a system for customized binaural audio delivery base...
Human beings have a remarkable ability to determine the direction of arrival of a sound and to separ...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...