This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio rendering in the front hemisphere. Following a structural approach, we build a model for real-time HRTF synthesis which allows to control separately the evolution of different acoustic phenomena such as head diffraction, ear resonances, and reflections through the design of distinct filter blocks. Parameters to be fed to the model are both derived from mean spectral features in a collection of measured HRTFs and anthropometric features of the specific subject (taken from a photograph of his/her outer ear), hence allowing model customization. Visual analysis of the synthesized HRTFs reveals a convincing correspondence between original and recon...
This paper considers the general problem of modeling pinna-related transfer functions (PRTFs) for 3-...
A method of computationally efficient 3D sound reproduction via headphones is presented using a virt...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
Accurate localization of sound in 3-D space is based on vari-ations in the spectrum of sound sources...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
Head-Related Transfer Functions (HRTF's) describe the directionally dependent acoustic filtering pro...
In this paper, the problem of modeling head-related transfer functions (HRTFs) is addressed. Traditi...
This paper studies head-related transfer function (HRTF) sampling and synthesis in a three-dimension...
A novel approach to the modeling of head-related transfer functions (HRTFs) for binaural audio rende...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
This paper considers the general problem of modeling pinna-related transfer functions (PRTFs) for 3-...
Abstract:- Many spatial audio (“3D sound”) systems are based on the use of Head-Related Transfer Fun...
This paper considers the general problem of modeling pinna-related transfer functions (PRTFs) for 3-...
A method of computationally efficient 3D sound reproduction via headphones is presented using a virt...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
Accurate localization of sound in 3-D space is based on vari-ations in the spectrum of sound sources...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
Head-Related Transfer Functions (HRTF's) describe the directionally dependent acoustic filtering pro...
In this paper, the problem of modeling head-related transfer functions (HRTFs) is addressed. Traditi...
This paper studies head-related transfer function (HRTF) sampling and synthesis in a three-dimension...
A novel approach to the modeling of head-related transfer functions (HRTFs) for binaural audio rende...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
This paper considers the general problem of modeling pinna-related transfer functions (PRTFs) for 3-...
Abstract:- Many spatial audio (“3D sound”) systems are based on the use of Head-Related Transfer Fun...
This paper considers the general problem of modeling pinna-related transfer functions (PRTFs) for 3-...
A method of computationally efficient 3D sound reproduction via headphones is presented using a virt...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...