In this work, some reflections regarding the educational videogame's development for museum education are reported. In particular, the importance of creating objects (digital assets) for 3D graphics engines starting from archaeological finds, a consequence of the importance of collaboration between museums and universities and to capitalize the distance education’s experiences made during COVID-19
In recent years, several studies have been conducted to examine the use of virtual reality within mu...
This project aims to demonstrate the communicative and educational possibilities offered by ICT in t...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...
In this work, some reflections regarding the educational videogame's development for museum educatio...
In recent years, online education has become an enhancement to traditional methods, allowing people...
Objects have underpinned pedagogic strategies in the arts and sciences. While recent online units of...
Archaeological museum exhibitions are made up of collections that represent complex cultural systems...
This paper includes an overview of different tools and methods used to present cultural heritage res...
This contribution analyses and discusses the use of 3D technology in education and learning. Basing ...
Multimedia Technologies, communication and WEB allow the opportunity to develop tools to apply new t...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
AbstractMultimedia Technologies, communication and WEB allow the opportunity to develop tools to app...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
In recent years, several studies have been conducted to examine the use of virtual reality within mu...
This project aims to demonstrate the communicative and educational possibilities offered by ICT in t...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...
In this work, some reflections regarding the educational videogame's development for museum educatio...
In recent years, online education has become an enhancement to traditional methods, allowing people...
Objects have underpinned pedagogic strategies in the arts and sciences. While recent online units of...
Archaeological museum exhibitions are made up of collections that represent complex cultural systems...
This paper includes an overview of different tools and methods used to present cultural heritage res...
This contribution analyses and discusses the use of 3D technology in education and learning. Basing ...
Multimedia Technologies, communication and WEB allow the opportunity to develop tools to apply new t...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
AbstractMultimedia Technologies, communication and WEB allow the opportunity to develop tools to app...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
In recent years, several studies have been conducted to examine the use of virtual reality within mu...
This project aims to demonstrate the communicative and educational possibilities offered by ICT in t...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...