We propose and analyse a game describing the interactions between readers and publishers, with the aim of understanding to what extent the strategic behaviour of the latter may influence the quality of content publishing in the World Wide Web. For games with identical publishers, we provide a wide characterization of the cases in which pure Nash equilibria are guaranteed to exist, which mainly depends on the number of publishers and, subordinately, on some of the parameters we use to model their writing abilities. Then, for any game possessing pure Nash equilibria, we show that the price of anarchy is at most 2, even in presence of heterogeneous publishers. Finally, we provide better and tight bounds for some special cases of games with ide...
We propose a model for native online advertising, a recent technique able to safeguard user's online...
Threat models in computer security often consider a very powerful adversary. A more useful model ma...
The basic concepts of three branches of game theory, leader-follower, cooperative, and two-person no...
We propose and analyse a game describing the interactions between readers and publishers, with the a...
We consider online display advertisement publishers who maximize the revenue by optimal pricing in a...
We study the existence of pure Nash equilibrium (PNE) for the mechanisms used in Internet services (...
Access to online contents represents a large share of the Internet traffic. Most such contents are m...
ABSTRACT Ad networks use revenue sharing and effective filtering of fraudulent clicks to attract pub...
International audienceAccess to online contents represents a large share of the Internet traffic. Mo...
The e¤ects of (private, small-scale) copying on the pricing behavior of producers of information goo...
This paper uses a Stackelberg game model to analyze the profit function composition of digital conte...
We model the economics of producing content in online social networks such as Facebook and Twitter. ...
Various tools are available for increasing the speed of content dissemination such as embeddinigs in...
We introduce set packing games as an abstraction of situations in which n selfish players select dis...
In the telecommunications domain they are several providers, but customers seeking those that there ...
We propose a model for native online advertising, a recent technique able to safeguard user's online...
Threat models in computer security often consider a very powerful adversary. A more useful model ma...
The basic concepts of three branches of game theory, leader-follower, cooperative, and two-person no...
We propose and analyse a game describing the interactions between readers and publishers, with the a...
We consider online display advertisement publishers who maximize the revenue by optimal pricing in a...
We study the existence of pure Nash equilibrium (PNE) for the mechanisms used in Internet services (...
Access to online contents represents a large share of the Internet traffic. Most such contents are m...
ABSTRACT Ad networks use revenue sharing and effective filtering of fraudulent clicks to attract pub...
International audienceAccess to online contents represents a large share of the Internet traffic. Mo...
The e¤ects of (private, small-scale) copying on the pricing behavior of producers of information goo...
This paper uses a Stackelberg game model to analyze the profit function composition of digital conte...
We model the economics of producing content in online social networks such as Facebook and Twitter. ...
Various tools are available for increasing the speed of content dissemination such as embeddinigs in...
We introduce set packing games as an abstraction of situations in which n selfish players select dis...
In the telecommunications domain they are several providers, but customers seeking those that there ...
We propose a model for native online advertising, a recent technique able to safeguard user's online...
Threat models in computer security often consider a very powerful adversary. A more useful model ma...
The basic concepts of three branches of game theory, leader-follower, cooperative, and two-person no...