Video games industry represents one of the most profitable activity connected with entertainment and visual arts. Even more than movie industry, video game industry involves a great number of different professionals who work together to create products expected to reach people in many countries. A substantial part of these people are teenagers, strongly attracted and influenced by video games. For these reasons, various systems of labels have been created. They indicate the recommended age ranges for each product. These systems are based on different criteria, but they have in common the presence of descriptors, or labels, which identify the type of contents in the game. One of them is PEGI (Pan-European Game Information), and we will mainl...
The technology base for modern computer games is usually provided by a game engine. Many game engine...
OBJECTIVE. To protect minors from exposure to video games with objectionable content (eg, violence a...
This paper discusses and identifies the current video game classification systems employed throughou...
Video games industry represents one of the most profitable activity connected with entertainment and...
Video games industry represents one of the most profitable activities connected with entertainment a...
The increasing growth in video games industry raises the need for automated content curation and age...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
This paper presents the Video Game Dialogue Corpus, the first large-scale, consistently coded, open ...
This paper presents a new method for characterizing computer games based on lexicons obtained from o...
With the rapid development of game industry, games take an increasing important role of entertainmen...
Playability is a key concept in game studies defining the overall quality of video games. Although i...
According to the Entertainment Software Association (2009), more than two-thirds of all American hou...
The current classification systems for video games are first attempts at protecting children from th...
Prior research has suggested that video game genre labels are an ineffective method of communicating...
In this paper, we report on three projects in which we are applying natural language processing tech...
The technology base for modern computer games is usually provided by a game engine. Many game engine...
OBJECTIVE. To protect minors from exposure to video games with objectionable content (eg, violence a...
This paper discusses and identifies the current video game classification systems employed throughou...
Video games industry represents one of the most profitable activity connected with entertainment and...
Video games industry represents one of the most profitable activities connected with entertainment a...
The increasing growth in video games industry raises the need for automated content curation and age...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
This paper presents the Video Game Dialogue Corpus, the first large-scale, consistently coded, open ...
This paper presents a new method for characterizing computer games based on lexicons obtained from o...
With the rapid development of game industry, games take an increasing important role of entertainmen...
Playability is a key concept in game studies defining the overall quality of video games. Although i...
According to the Entertainment Software Association (2009), more than two-thirds of all American hou...
The current classification systems for video games are first attempts at protecting children from th...
Prior research has suggested that video game genre labels are an ineffective method of communicating...
In this paper, we report on three projects in which we are applying natural language processing tech...
The technology base for modern computer games is usually provided by a game engine. Many game engine...
OBJECTIVE. To protect minors from exposure to video games with objectionable content (eg, violence a...
This paper discusses and identifies the current video game classification systems employed throughou...