Autonomous navigation in highly populated areas remains a challenging task for robots because of the difficulty in guaranteeing safe interactions with pedestrians in unstructured situations. In this work, we present a crowd navigation control framework that delivers continuous obstacle avoidance and post-contact control evaluated on an autonomous personal mobility vehicle. We propose evaluation metrics for accounting efficiency, controller response and crowd interactions in natural crowds. We report the results of over 110 trials in different crowd types: sparse, flows, and mixed traffic, with low- (< 0.15 ppsm), mid- (< 0.65 ppsm), and high- (< 1 ppsm) pedestrian densities. We present comparative results between two low-level obstacle avoi...
Recent developments in mobile robotics made feasible the near future scenario of mobile robots assis...
Due to the fast-is-slower phenomenon in emergency escape, it is desirable to regulate pedestrian flo...
Robot navigation in environments with static objects appears to be a solved problem, but navigating ...
Autonomous navigation in highly populated areas remains a challenging task for robots because of the...
Autonomous navigation in highly populated areas remains a challenging task for robots because of the...
Robot navigation in unstructured human environ- ments remains challenging when crowd density limits ...
We consider mobile robot navigation in dense human crowds. In particular, we explore two questions. ...
Recent protocols and metrics for training and evaluating autonomous robot navigation through crowds ...
This thesis presents a novel path planning algorithm for robotic crowd navigation through a pedestri...
The evaluation of robot capabilities to navigate human crowds is essential to conceive new robots in...
International audienceNavigating in complex and highly dynamic environments such as crowds is still ...
We study the Acceleration Obstacle (AO) as a concept to enable a robot's navigation in human crowds....
International audienceThe navigation of autonomous vehicles around pedestrians is a key challenge wh...
This article extends ideas from crowd dynamics to a navigationcontroller for mobile robots. Each mob...
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. I...
Recent developments in mobile robotics made feasible the near future scenario of mobile robots assis...
Due to the fast-is-slower phenomenon in emergency escape, it is desirable to regulate pedestrian flo...
Robot navigation in environments with static objects appears to be a solved problem, but navigating ...
Autonomous navigation in highly populated areas remains a challenging task for robots because of the...
Autonomous navigation in highly populated areas remains a challenging task for robots because of the...
Robot navigation in unstructured human environ- ments remains challenging when crowd density limits ...
We consider mobile robot navigation in dense human crowds. In particular, we explore two questions. ...
Recent protocols and metrics for training and evaluating autonomous robot navigation through crowds ...
This thesis presents a novel path planning algorithm for robotic crowd navigation through a pedestri...
The evaluation of robot capabilities to navigate human crowds is essential to conceive new robots in...
International audienceNavigating in complex and highly dynamic environments such as crowds is still ...
We study the Acceleration Obstacle (AO) as a concept to enable a robot's navigation in human crowds....
International audienceThe navigation of autonomous vehicles around pedestrians is a key challenge wh...
This article extends ideas from crowd dynamics to a navigationcontroller for mobile robots. Each mob...
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. I...
Recent developments in mobile robotics made feasible the near future scenario of mobile robots assis...
Due to the fast-is-slower phenomenon in emergency escape, it is desirable to regulate pedestrian flo...
Robot navigation in environments with static objects appears to be a solved problem, but navigating ...