In this article, we consider a sequence of transferable utility coalitional games, where the actual coalitional values are unknown but vary within known bounds. As a solution to the resulting family of games, we formalize the notion of 'robust core.' Our main contribution is to design two distributed algorithms, namely 1) distributed payoff allocation and 2) distributed bargaining, which converge to a consensual payoff distribution in the robust core. We adopt an operator-theoretic perspective to show convergence of both algorithms executed on time-varying communication networks. An energy storage optimization application motivates our framework for 'robust coalitional games.'Green Open Access added to TU Delft Institutional Repository 'You...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In the context of coalitional games, we present a partial operator-theoretic characterization of the...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic ...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
The main themes of this thesis are the design and analysis of payoff distribution methods for situat...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
In the context of coalitional games, we present a partial operator-theoretic characterization of the...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic ...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
The main themes of this thesis are the design and analysis of payoff distribution methods for situat...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...
In this paper we investigate robustness and dynamics for coalitional games with transferable utiliti...
This paper considers a large number of homogeneous 'small worlds' or games. Each small world involve...