Meyer and Land (2006, p. xiv) stated that the “resolution of troublesome knowledge challenges and forces conceptual thinking via a transformative portal of a threshold concept.” To explore the resolution of threshold concepts via a gamified learning experience this research was situated within the academic standards of skills and knowledge for accounting and finance students, in line with the competency requirements of the professional bodies (Hancock et al., 2016). This aligns with Kennedy et al.’s (2009) advice that emerging technologies and improved student learning activities, assessments, and outcomes are best managed and aligned with pedagogical, technical, and administrative knowledge. This research used the pedagogy of the gamifie...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
The transition to college from high school is significant for at-risk students who tend to struggle ...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Meyer and Land (2006, p. xiv) stated that the “resolution of troublesome knowledge challenges and fo...
Gamification has gone through a faddish cycle. It first gained prominence around 2012 and was quickl...
Developing qualitative human capacity of accounting remained a challenge to our modern tertiary inst...
Education systems need to be developed constantly to keep up with the everchanging world and to ensu...
The purpose of this project was to look at multiple learning theories and game design theories in or...
Purpose: Entrepreneurship educators have recently employed various computer- and game-based teaching...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
The board game Monopoly is used as a gamification tool in an undergraduate finance course in a priva...
Gamification in education has been discussed with potential for further implementation at universiti...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
While a deep understanding of basic accounting concepts is fundamental for students to fully compreh...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
The transition to college from high school is significant for at-risk students who tend to struggle ...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Meyer and Land (2006, p. xiv) stated that the “resolution of troublesome knowledge challenges and fo...
Gamification has gone through a faddish cycle. It first gained prominence around 2012 and was quickl...
Developing qualitative human capacity of accounting remained a challenge to our modern tertiary inst...
Education systems need to be developed constantly to keep up with the everchanging world and to ensu...
The purpose of this project was to look at multiple learning theories and game design theories in or...
Purpose: Entrepreneurship educators have recently employed various computer- and game-based teaching...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
The board game Monopoly is used as a gamification tool in an undergraduate finance course in a priva...
Gamification in education has been discussed with potential for further implementation at universiti...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
While a deep understanding of basic accounting concepts is fundamental for students to fully compreh...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
The transition to college from high school is significant for at-risk students who tend to struggle ...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...