When creating physics simulations, one common issue that arises is the need to visualize the simulation progress and results. With recent advancements in ray tracing this problem has mostly been solved for non real-time applications. However, there still exists a need to find and evaluate real-timerendering options for applications that need to run at interactive frame rates. In this thesis, we look at some rendering frameworks and propose a set off our performance based metrics and one usability metric for evaluating these. In addition to the metrics, we propose a qualitative method for evaluating the realism of simulated scenes rendered using different frameworks. Finally, we select one of the frameworks and use the metrics and the qualit...
In this talk, the problem of evaluating the fidelity of animations will be addressed. The concept of...
This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
When creating physics simulations, one common issue that arises is the need to visualize the simulat...
Interactive entertainment has long been one of the driving factors behind architectural innovation, ...
Evaluation of rendering performance is crucial when selecting or developing algorithms, but challeng...
Photorealistic rendering has a wide variety of applications, and so there are many rendering algorit...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Abstract: The heterogeneity of future living environments will increase the necessity to create appl...
The purpose of this thesis is to develop and demonstrate a physically based rigid body simulation wi...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
In order to render realistic images, the reflectance of surfaces must be simulated accurately. Gener...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
With the push to exascale, in situ visualization and analysis will play an increasingly important ro...
Abstract — The goal of this work is to gain an understanding of the execution characteristics of cer...
In this talk, the problem of evaluating the fidelity of animations will be addressed. The concept of...
This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
When creating physics simulations, one common issue that arises is the need to visualize the simulat...
Interactive entertainment has long been one of the driving factors behind architectural innovation, ...
Evaluation of rendering performance is crucial when selecting or developing algorithms, but challeng...
Photorealistic rendering has a wide variety of applications, and so there are many rendering algorit...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Abstract: The heterogeneity of future living environments will increase the necessity to create appl...
The purpose of this thesis is to develop and demonstrate a physically based rigid body simulation wi...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
In order to render realistic images, the reflectance of surfaces must be simulated accurately. Gener...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
With the push to exascale, in situ visualization and analysis will play an increasingly important ro...
Abstract — The goal of this work is to gain an understanding of the execution characteristics of cer...
In this talk, the problem of evaluating the fidelity of animations will be addressed. The concept of...
This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...