We study the probability that two or more agents can attain common knowledge of nontrivial events when the size of the state space grows large. We adopt the standard epistemic model where the knowledge of an agent is represented by a partition of the state space. Each agent is endowed with a partition generated by a random scheme consistent with his cognitive capacity. Assuming that agents' partitions are independently distributed, we prove that the asymptotic probability of nontrivial common knowledge undergoes a phase transition. Regardless of the number of agents, when their cognitive capacity is sufficiently large, the probability goes to one; and when it is small, it goes to zero. Our proofs rely on a graph-theoretic characterization o...
The paper studies infinite repetition of finite strategic form games. Players use a learning behavio...
When agents collaborate to perform a control task, it is of interest to characterize the set of join...
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Su...
We study the probability that two or more agents can attain common knowledge of nontrivial events wh...
Consider two agents who learn the value of an unknown parameter by observing a sequence of private s...
This paper studies the impact of a small probability event on strategic behavior in incomplete infor...
Consider two agents who learn the value of an unknown parameter by observing a sequence of private s...
Many puzzling social behaviors, such as avoiding eye contact, using innuendos, and insignificant eve...
We prove that if n individuals start with the same prior over a probability space, and then each obs...
This paper surveys the implications of “common knowledge” in interactive epistemology and game theor...
We extend Aumann's [3] theorem deriving correlated equilibria as a consequence of common priors and ...
Abandoning the oft-presumed common prior assumption, partitioned type spaces with disparate priors a...
We study how a consensus emerges in a finite population of like-minded individuals who are asymmetri...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
This thesis has two parts, one consisting of three independent papers in epistemology (Chapters 1-3)...
The paper studies infinite repetition of finite strategic form games. Players use a learning behavio...
When agents collaborate to perform a control task, it is of interest to characterize the set of join...
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Su...
We study the probability that two or more agents can attain common knowledge of nontrivial events wh...
Consider two agents who learn the value of an unknown parameter by observing a sequence of private s...
This paper studies the impact of a small probability event on strategic behavior in incomplete infor...
Consider two agents who learn the value of an unknown parameter by observing a sequence of private s...
Many puzzling social behaviors, such as avoiding eye contact, using innuendos, and insignificant eve...
We prove that if n individuals start with the same prior over a probability space, and then each obs...
This paper surveys the implications of “common knowledge” in interactive epistemology and game theor...
We extend Aumann's [3] theorem deriving correlated equilibria as a consequence of common priors and ...
Abandoning the oft-presumed common prior assumption, partitioned type spaces with disparate priors a...
We study how a consensus emerges in a finite population of like-minded individuals who are asymmetri...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
This thesis has two parts, one consisting of three independent papers in epistemology (Chapters 1-3)...
The paper studies infinite repetition of finite strategic form games. Players use a learning behavio...
When agents collaborate to perform a control task, it is of interest to characterize the set of join...
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Su...