The aim of this research is to improve creativity, motivation, and social sciences students achievement in the fourth grade students of SDN Tunggorono in academic year 2015/2016 using model of learning Team Games Tournament. The research subjects were 22 fourth grade students of SDN Tunggorono. The research prosedur starting from planning, observation, and reflektion. This research consist of two cycles. The data collection technique are using observation, test, interview, and documentation. The data of creativity, motivation assessed from observation sheet and observed during the learning process. Data analysis technique using percentage (quantitative) and qualitative description. The susses indicator if 75% of student have showing their ...
The purpose of this classroom aaction research was to describe application of cooperative learning t...
The purpose of this study was to describe the process of learning Cooperative type Teams Games Tourn...
The purpose of this classroom aaction research was to describe application of cooperative learning t...
The aim of this research is to improve creativity, motivation, and social sciences students achievem...
PENINGKATAN MOTIVASI BELAJAR IPA MELALUI PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT)...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
<em>The objective of the study was to know the improvement of students’ motivation and achievement w...
This study aims to analyze: (1) design of lesson plan Model of Teams Games Tournament, (2) impleme...
While the objectives of this study are: (a) Increase the motivation to learn Mathematics of SMA Nege...
Penelitian ini berawal dari keresahan penulis terhadap permasalahan yang terjadi di kelas VIII-G SMP...
Belajajar IPS melatih daya ingat siswa, dan tidak hanya cukup dalam bentuk hafalan sehingga diperluk...
Keberhasilan sebuah pembelajaran ditentukan oleh proses interaksi antara siswa dan guru di kelas. Pr...
Permainan sebagai sarana atau media belajar dalam bentuk game edukatif merupakan stimulus unik yang...
This research was motivated by the low achievement of fifth grade students at SD N 01 Way Empulau Ul...
The purpose of this classroom aaction research was to describe application of cooperative learning t...
The purpose of this study was to describe the process of learning Cooperative type Teams Games Tourn...
The purpose of this classroom aaction research was to describe application of cooperative learning t...
The aim of this research is to improve creativity, motivation, and social sciences students achievem...
PENINGKATAN MOTIVASI BELAJAR IPA MELALUI PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT)...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
<em>The objective of the study was to know the improvement of students’ motivation and achievement w...
This study aims to analyze: (1) design of lesson plan Model of Teams Games Tournament, (2) impleme...
While the objectives of this study are: (a) Increase the motivation to learn Mathematics of SMA Nege...
Penelitian ini berawal dari keresahan penulis terhadap permasalahan yang terjadi di kelas VIII-G SMP...
Belajajar IPS melatih daya ingat siswa, dan tidak hanya cukup dalam bentuk hafalan sehingga diperluk...
Keberhasilan sebuah pembelajaran ditentukan oleh proses interaksi antara siswa dan guru di kelas. Pr...
Permainan sebagai sarana atau media belajar dalam bentuk game edukatif merupakan stimulus unik yang...
This research was motivated by the low achievement of fifth grade students at SD N 01 Way Empulau Ul...
The purpose of this classroom aaction research was to describe application of cooperative learning t...
The purpose of this study was to describe the process of learning Cooperative type Teams Games Tourn...
The purpose of this classroom aaction research was to describe application of cooperative learning t...