Scholars and designers have defined the concept of 'game' in different ways over the decades. Are games an activity or an artifact, a form of art or a series of interesting choices, a mess or socio-material stabilizations? Is there something that all games share or is it all just family resemblances? This article considers different definitions proposed since the 1930s, as well as the idea that there is no special set of features or an essence that all games share.acceptedVersio
This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer gam...
In studying the game as a social phenomenon, it is often difficult to leave the sociological approac...
While many categorizations and definitions have attempted to elucidate the elusive term serious game...
Games have been defined and redefined many times over, and there seems to be no end to this continua...
This article provides guidelines on how to make useful game definitions and discusses when that is a...
This paper proposes a definition of games. I describe the classic game model, a list of six features...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Can videogames be defined? The new field of games studies has generated three somewhat competing mod...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
Recent debate has focused on whether videogames are art. Whatever the answer, the debate has largely...
This paper seeks to explore the validity of electronic games as an art form, through an examination ...
Beyond quizzes, cold simulations, and educational content placed inside non-meaningful games, serio...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
In this paper we address the problem of defining games formally, following Wittgenstein's dictum tha...
It is well-known that problems in interdisciplinary communication between knowledge communities can ...
This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer gam...
In studying the game as a social phenomenon, it is often difficult to leave the sociological approac...
While many categorizations and definitions have attempted to elucidate the elusive term serious game...
Games have been defined and redefined many times over, and there seems to be no end to this continua...
This article provides guidelines on how to make useful game definitions and discusses when that is a...
This paper proposes a definition of games. I describe the classic game model, a list of six features...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Can videogames be defined? The new field of games studies has generated three somewhat competing mod...
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as a...
Recent debate has focused on whether videogames are art. Whatever the answer, the debate has largely...
This paper seeks to explore the validity of electronic games as an art form, through an examination ...
Beyond quizzes, cold simulations, and educational content placed inside non-meaningful games, serio...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
In this paper we address the problem of defining games formally, following Wittgenstein's dictum tha...
It is well-known that problems in interdisciplinary communication between knowledge communities can ...
This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer gam...
In studying the game as a social phenomenon, it is often difficult to leave the sociological approac...
While many categorizations and definitions have attempted to elucidate the elusive term serious game...