Extended reality (XR) systems are among the most prominent interactive environments of today’s entertainment. These systems are often complemented by supportive wearables such as haptic gloves or full–body suits. However, applications are usually limited to tactile feedback and gestural controls while other strong parts of wearables such as the performative, social and interactive features are neglected. To investigate the ways of designing wearables for playful XR environments by drawing upon these strong parts, we conducted five participatory design workshops with 25 participants. Our study resulted in 14 design concepts that were synthesized into three design themes that include 9 sub-themes, namely Virtual Costumes, Modification of Bodi...
With the advent of novel digital interfaces such as augmented, mixed and virtual reality, the way we...
The fashion industry is progressively investing in technology, and the benefits of Extended Reality ...
In this pictorial, we depict our design process on gaming wearables starting from participatory desi...
Extended reality (XR) systems are among the most prominent interactive environments of today’s enter...
Extended reality systems are among the most prominent environments of today’s entertainment. They ar...
Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bo...
This article addresses some aspects of the potential of Extended Reality (XR) technologies in the co...
Deployment of wearables for games has attracted the interest of designers and researchers both in ac...
The Social and hUman ceNtered XR (SUN) project is focused on developing eXtended Reality (XR) soluti...
The design and development of playful wearable devices is a challenging and complicated problem. It ...
Recently, the concept of Industry 5.0 has been introduced to complement, among other things, Industr...
Recently, the field of Human-Computer Interaction has begun to embrace the crucial role of our bodie...
Interactive technologies offer novel opportunities for physically extending our bodies, with the mos...
The ongoing development of eXtended Reality (XR) technologies is supporting a rapid increase of thei...
International audienceIn absence of haptic feedback, the perception of contact with virtual objects ...
With the advent of novel digital interfaces such as augmented, mixed and virtual reality, the way we...
The fashion industry is progressively investing in technology, and the benefits of Extended Reality ...
In this pictorial, we depict our design process on gaming wearables starting from participatory desi...
Extended reality (XR) systems are among the most prominent interactive environments of today’s enter...
Extended reality systems are among the most prominent environments of today’s entertainment. They ar...
Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bo...
This article addresses some aspects of the potential of Extended Reality (XR) technologies in the co...
Deployment of wearables for games has attracted the interest of designers and researchers both in ac...
The Social and hUman ceNtered XR (SUN) project is focused on developing eXtended Reality (XR) soluti...
The design and development of playful wearable devices is a challenging and complicated problem. It ...
Recently, the concept of Industry 5.0 has been introduced to complement, among other things, Industr...
Recently, the field of Human-Computer Interaction has begun to embrace the crucial role of our bodie...
Interactive technologies offer novel opportunities for physically extending our bodies, with the mos...
The ongoing development of eXtended Reality (XR) technologies is supporting a rapid increase of thei...
International audienceIn absence of haptic feedback, the perception of contact with virtual objects ...
With the advent of novel digital interfaces such as augmented, mixed and virtual reality, the way we...
The fashion industry is progressively investing in technology, and the benefits of Extended Reality ...
In this pictorial, we depict our design process on gaming wearables starting from participatory desi...