Figures from Skillset show that a much higher percentage of males join the video games industry then females, in fact only 4% of the industry is female (Skillset, 2009). There are anecdotal reasons put forward for this, yet specific quantifiable reasons, at all stages from Further Education (FE) to career, have not yet been fully explored. This investigation chose FE as the area to study as this is the beginning of 'choice' for most students, after having completed a heavily prescribed school curriculum; further this is an area which has not previously been fully explored. The key findings related to the gendered use of language to justify enjoyment, potential links between the playing of video/ computer games and a career in the indus...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Figures show that the games industry remains a male dominated occupation. Anecdotally a link has bee...
This is the author accepted manuscript. The final version is available from Mary Ann Liebert via the...
This is the author accepted manuscript. The final version is available from Springer Verlag via the ...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
In the past twenty-five years, the production of digital games has become a global media industry st...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
From the oversexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the ...
The gender wage gap, disadvantaging working women, continues to grow despite progress toward women’s...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
Video games have been labeled a male space, and playing video games an activity created by men and f...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Figures show that the games industry remains a male dominated occupation. Anecdotally a link has bee...
This is the author accepted manuscript. The final version is available from Mary Ann Liebert via the...
This is the author accepted manuscript. The final version is available from Springer Verlag via the ...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
In the past twenty-five years, the production of digital games has become a global media industry st...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
From the oversexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the ...
The gender wage gap, disadvantaging working women, continues to grow despite progress toward women’s...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
Video games have been labeled a male space, and playing video games an activity created by men and f...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...